branchrust_reboot/main/render_pipeline_testing/occlusion_cullingcancel
3 Commits over 0 Days - Infinitycph!
Consider disoccluded objects visible on non-DX11 to counteract the increased latency from AsyncGPUReadback
Add occlusion culling support for RRP
Restore Occlusion Culling via Unity AsyncGPUReadback path for non-DX11 APIs