userFlaviencancel
branchrust_reboot/main/ambientlightlod_pooling_fixcancel

3 Commits over 0 Days - Infinitycph!

20 Days Ago
Fixed crazy formatting in debug.cs
20 Days Ago
Added debug.printlights command
20 Days Ago
Fixed AmbientLightLOD turning back on its lights when reused from the pool while culled Was causing a lot of deployable lights to stay lit at any distance after a base streamed back in Standing near a big base with 994 far ambient lights lit (editor): - LightBinningAndShadowPass 1.2ms -> 0.5ms - FindActiveLights 0.28ms -> 0.07ms