branchrust_reboot/main/ambientlightlod_pooling_fixcancel
3 Commits over 0 Days - Infinitycph!
Fixed crazy formatting in debug.cs
Added debug.printlights command
Fixed AmbientLightLOD turning back on its lights when reused from the pool while culled
Was causing a lot of deployable lights to stay lit at any distance after a base streamed back in
Standing near a big base with 994 far ambient lights lit (editor):
- LightBinningAndShadowPass 1.2ms -> 0.5ms
- FindActiveLights 0.28ms -> 0.07ms