branchrust_reboot/main/ambientlightlod_pooling_fixcancel

3 Commits over 0 Days - Infinitycph!

2 Hours Ago
Fixed crazy formatting in debug.cs
2 Hours Ago
Added debug.printlights command
2 Hours Ago
Fixed AmbientLightLOD turning back on its lights when reused from the pool while culled Was causing a lot of deployable lights to stay lit at any distance after a base streamed back in Standing near a big base with 994 far ambient lights lit (editor): - LightBinningAndShadowPass 1.2ms -> 0.5ms - FindActiveLights 0.28ms -> 0.07ms