userFlaviencancel
branchrust_reboot/main/arabiccancel

30 Commits over 0 Days - Infinitycph!

2 Years Ago
Moved back the font ttf files to the Fonts root folder so community UI can load them correctly Fallback to TMP default font if the font loading failed
2 Years Ago
Minor legacy text finder editor window NRE fix
2 Years Ago
Fixed player corpse looting interaction using 'loot' phrase instead of 'loot_corpse' 'loot' is used as a noun in other screens and can't be used as a verb in this context, because the noun and verb are different words in some languages - which has caused translation confusion for ages
2 Years Ago
Converted texts from the following loot panels to RustText: - recycler - mixing table - attack heli rockets - attack heli turret - bigwheel + localized a few missing strings
2 Years Ago
Converted texts from the following loot panels to RustText: - horse storage - auto turret - fuel - fuse - generics - player corpse - fish trap - lantern - locker Fixed some loot panels showing "Loot" in their header instead of their actual name
2 Years Ago
Applied the auto size settings from 103449 to the new accessibility colour dropdowns
2 Years Ago
Boosts active vitals SetText isLocalized = true
2 Years Ago
merge from main
2 Years Ago
Localized "Boosts active" vital
2 Years Ago
Reverted server rules text to use Unity's legacy text, so symbol characters work out of the box servers rules aren't localized anyway, so there's no need to use RustText here
2 Years Ago
Restored "Player Slots" label in server browser filtering
2 Years Ago
Restored Wounded screen text positions + localized unlocalized strings
2 Years Ago
Restored inventory "Skins" label position
2 Years Ago
Reduced UI options labels min size so long strings can fit
2 Years Ago
merge from main
2 Years Ago
Fixed RustText in GameUI.Inventory missing font asset bricking the language switch
2 Years Ago
Reverted WaterCamera and TOD_Sky changes (Plastic you piece of shit selecting my hidden changes by default)
2 Years Ago
Various improvements to the legacy text finder window
2 Years Ago
Added Translate.GetCurrentCulture to use when formatting numbers RustText localized text formatting
2 Years Ago
Adjusted NotoSans bold font character spacing to avoid the noticeable character overlap when the text alpha is <1 Take into account this spacing when calculating RustText preferred width
2 Years Ago
Converted Backpack, Team UI and Spraycan skin select texts to RustText Also fixed truncated texts in some languages
2 Years Ago
Converted Sleeping bag rename, Sleeping screen and map Sleeping bag cluster texts to RustText
2 Years Ago
Converted crafting menu texts to RustText
2 Years Ago
Font folders cleanup
2 Years Ago
Added NotoSansArabic-Regular font as a fallback for RobotoCondensed-Regular so Arabic doesnt always appear bold Set Descent Line to 0 to fix vertically misaligned texts
2 Years Ago
Converted assign to friend and HBHF config prefabs texts, localized unlocalized strings + research table loot panel code changes missing from 103392
2 Years Ago
Various RTL language support fixes - Better handling of strings mixing both RTL and english characters - Consider [] as tags (for input binds) - Added TextUtils.ContainsRTLInput
2 Years Ago
Added a tool to find and list localized legacy and TMP texts in prefabs
2 Years Ago
Converted research table loot panel texts to RustText Fixed truncated strings
2 Years Ago
Changed the library we use to support Arabic for a much better one, RTLTMPro Fixes the messed up color tags and other rich text formatting Will also help support other right to left languages like Hebrew