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branchrust_reboot/main/artist_pack_dlccancel

20 Commits over 0 Days - ∞cph!

2 Hours Ago
NRE fix for construction with no deployable component (building blocks)
3 Hours Ago
Added a field to disable the deploy guide being pulled towards the player camera. For some deployables its not necessary and it adds an annoying offset in between the guide pos and the actual pos the deployable will spawn at Disabled on all frame prefabs
Today
Updated skins
Today
Paintable reactive target is now a redirect skin of the reactive target
Today
window.paintable.skin icon
Today
Paintable window is now a rediredt skin of the strengthened glass window
Today
Moved the paintable reactive target in the artist pack folder too
Today
Paintable window deployable on boats Reorganised the frame prefabs into an artist pack folder
Today
BakeBallPositionsToVertexColor compile fix
Today
random meta keep deleting itself
Today
Fixed reactive target not paintable
Today
Fixed paintable window ground watch
Today
More rotation fixes on all frames Fixed large light up frame sticking into walls
Today
Standing frames rotation fix
Yesterday
Fixed paintable window painting not showing at certain angles, bumped the mat render queue
Yesterday
Switched ornate frame text to a 3D mesh text, also switched to a lit shader
Yesterday
Added some prevent building cols to the lightup frames for consistency Fixed deploy guide on the XL variant
Yesterday
Fixed all scrap frames deploy volumes and missing prevent building collider Also fixed the XL and XXL variant prefabs using themselves as deploy guides
Yesterday
Fixed all ornate frames deploy volumes and missing prevent building collider
Yesterday
Fixed all artist canvases deploy volumes and missing prevent building collider