branchrust_reboot/main/artist_pack_dlccancel
20 Commits over 0 Days - ∞cph!
NRE fix for construction with no deployable component (building blocks)
Added a field to disable the deploy guide being pulled towards the player camera. For some deployables its not necessary and it adds an annoying offset in between the guide pos and the actual pos the deployable will spawn at
Disabled on all frame prefabs
Paintable reactive target is now a redirect skin of the reactive target
window.paintable.skin icon
Paintable window is now a rediredt skin of the strengthened glass window
Moved the paintable reactive target in the artist pack folder too
Paintable window deployable on boats
Reorganised the frame prefabs into an artist pack folder
BakeBallPositionsToVertexColor compile fix
random meta keep deleting itself
Fixed reactive target not paintable
Fixed paintable window ground watch
More rotation fixes on all frames
Fixed large light up frame sticking into walls
Standing frames rotation fix
Fixed paintable window painting not showing at certain angles, bumped the mat render queue
Switched ornate frame text to a 3D mesh text, also switched to a lit shader
Added some prevent building cols to the lightup frames for consistency
Fixed deploy guide on the XL variant
Fixed all scrap frames deploy volumes and missing prevent building collider
Also fixed the XL and XXL variant prefabs using themselves as deploy guides
Fixed all ornate frames deploy volumes and missing prevent building collider
Fixed all artist canvases deploy volumes and missing prevent building collider