branchrust_reboot/main/deepsea_fixescancel
38 Commits over 0 Days - ∞cph!
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Changed world.drawbounds to only send ddraw to the player running the command
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Prevent tutorial islands from destroying deep sea portals when closing 🙃
TriggerBase now auto cleanup null objects instead of logging "Trigger x contains null object" forever
Make sure you aren't teleported back OOB when coming back from the deep sea
Fixes boat exploding when exiting the deep sea near the edge of the map
Added world.drawbounds: draw the valid bounds, terrain margin, deep sea bounds and deep sea portals
Fixed disable world prefabs pref not disabling for all paths
Added some logs to help solve the mystery of the missing deep sea portal
Set deep sea buoy flares LOD to dynamic so their distances are respected (LODGrid stops refreshing statics after >500m)
Fixed DistanceFlareLOD not refreshing on enable/disable, and fixed the broken fading
Better repel checks for deep sea portals
Fixed CLIENT_DoOpenNotification error again
Skip disable internal collisions for ghostships, it takes 25s for each ship
Reapllied tropical scene changes post merge
Tweaked deep sea loot respawn times
S2p all islands
Fixed CLIENT_DoOpenNotification nre
Also supports legacymonumentnotifications convar
Remove deepsea.boat_drift convar, we don't want boat drift in the deep sea (it was false by default)
The deep sea entrance portal position now changes after every deep sea wipe
It’s random, never the same twice in a row
Added toast when the deep sea opens
merge from deepsea_fixes/loot
In editor by default: the deep sea will spawn right when the server starts, and it will use the fast intervals (1s in between each entity and 0.1s in between each spawn groups)
RHIBs cannot enter the deep sea
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Fixed players not being notified by IReceiveDeepSeaNotifications when leaving/entering deep sea
We weren't calling it for passengers of vehicles
Deep sea is closed when the server just wiped
Convared under deepsea.openOnServerWipe
Clearer feedback in editor when using the deepsea.enabled convar
Better fix for the portal map marker nre
Compile fixes
Deep sea cooldown in between each opening is random
Added deepsea.wipeCooldownMin and deepsea.wipeCooldownMax
Default range is 1.5h -> 2.5h
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Fixed UIDeepSeaPortalMarker NRE
Increased the default interval in between each entity spawn when the deep sea is opening
Added deepsea.entities_spawninterval and deepsea.spawngroups_spawninterval convars