userFlaviencancel
branchrust_reboot/main/deepsea_fixescancel

38 Commits over 0 Days - ∞cph!

10 Days Ago
▉▌▇▇▄▅▇ ▉▋▌▊▅▋█ ▇▊▅ ▌▇█▊▇ ▅▆▍▇█▍ ▇▉▄ ▇▌▇▅▋▅▍▆ █▆▊ ▇▊▇▇▊▅ ▅▇▉▋▇▋▅▆ ▋▄▇ ▊▊█▆▅▌▇▇ █▇▊█▅▊ ▌▅▄▍█▍
10 Days Ago
Changed world.drawbounds to only send ddraw to the player running the command
10 Days Ago
▍▊▋▇▇▊ ▋█▆▉▄▇▉▍ ▋▅▇▉▊▊ ▍███▆▇ ▇▉▉▄▋▍▉▊▇▉▍ ▌█▊▋ ▌▇█ ▊▋▄▋▇ ▊▆▅▍▄▉
10 Days Ago
Prevent tutorial islands from destroying deep sea portals when closing 🙃
10 Days Ago
merge from main
10 Days Ago
TriggerBase now auto cleanup null objects instead of logging "Trigger x contains null object" forever
11 Days Ago
Compile fix
11 Days Ago
Make sure you aren't teleported back OOB when coming back from the deep sea Fixes boat exploding when exiting the deep sea near the edge of the map
11 Days Ago
Added world.drawbounds: draw the valid bounds, terrain margin, deep sea bounds and deep sea portals
11 Days Ago
Fixed disable world prefabs pref not disabling for all paths
11 Days Ago
Added some logs to help solve the mystery of the missing deep sea portal
11 Days Ago
merge from main
12 Days Ago
Set deep sea buoy flares LOD to dynamic so their distances are respected (LODGrid stops refreshing statics after >500m) Fixed DistanceFlareLOD not refreshing on enable/disable, and fixed the broken fading
12 Days Ago
merge from main
13 Days Ago
Better repel checks for deep sea portals
13 Days Ago
Fixed CLIENT_DoOpenNotification error again
13 Days Ago
Compile fix
13 Days Ago
Skip disable internal collisions for ghostships, it takes 25s for each ship
13 Days Ago
Reapllied tropical scene changes post merge
13 Days Ago
merge from main
13 Days Ago
Tweaked deep sea loot respawn times S2p all islands
13 Days Ago
Fixed CLIENT_DoOpenNotification nre Also supports legacymonumentnotifications convar
14 Days Ago
Remove deepsea.boat_drift convar, we don't want boat drift in the deep sea (it was false by default)
14 Days Ago
The deep sea entrance portal position now changes after every deep sea wipe It’s random, never the same twice in a row
14 Days Ago
merge from main
14 Days Ago
Added toast when the deep sea opens
14 Days Ago
merge from main
14 Days Ago
merge from deepsea_fixes/loot
17 Days Ago
In editor by default: the deep sea will spawn right when the server starts, and it will use the fast intervals (1s in between each entity and 0.1s in between each spawn groups)
17 Days Ago
merge from main
21 Days Ago
RHIBs cannot enter the deep sea
21 Days Ago
Fixed players not being notified by IReceiveDeepSeaNotifications when leaving/entering deep sea We weren't calling it for passengers of vehicles
21 Days Ago
Deep sea is closed when the server just wiped Convared under deepsea.openOnServerWipe
21 Days Ago
Clearer feedback in editor when using the deepsea.enabled convar
21 Days Ago
Better fix for the portal map marker nre Compile fixes
21 Days Ago
Deep sea cooldown in between each opening is random Added deepsea.wipeCooldownMin and deepsea.wipeCooldownMax Default range is 1.5h -> 2.5h
21 Days Ago
Fixed UIDeepSeaPortalMarker NRE
21 Days Ago
Increased the default interval in between each entity spawn when the deep sea is opening Added deepsea.entities_spawninterval and deepsea.spawngroups_spawninterval convars