branchrust_reboot/main/deepsea_fixescancel

36 Commits over 0 Days - Infinitycph!

5 Months Ago
Changed world.drawbounds to only send ddraw to the player running the command
5 Months Ago
Prevent tutorial islands from destroying deep sea portals when closing 🙃
5 Months Ago
merge from main
5 Months Ago
TriggerBase now auto cleanup null objects instead of logging "Trigger x contains null object" forever
5 Months Ago
Compile fix
5 Months Ago
Make sure you aren't teleported back OOB when coming back from the deep sea Fixes boat exploding when exiting the deep sea near the edge of the map
5 Months Ago
Added world.drawbounds: draw the valid bounds, terrain margin, deep sea bounds and deep sea portals
5 Months Ago
Fixed disable world prefabs pref not disabling for all paths
5 Months Ago
Added some logs to help solve the mystery of the missing deep sea portal
5 Months Ago
merge from main
5 Months Ago
Set deep sea buoy flares LOD to dynamic so their distances are respected (LODGrid stops refreshing statics after >500m) Fixed DistanceFlareLOD not refreshing on enable/disable, and fixed the broken fading
5 Months Ago
merge from main
5 Months Ago
Better repel checks for deep sea portals
5 Months Ago
Fixed CLIENT_DoOpenNotification error again
5 Months Ago
Compile fix
5 Months Ago
Skip disable internal collisions for ghostships, it takes 25s for each ship
5 Months Ago
Reapllied tropical scene changes post merge
5 Months Ago
merge from main
5 Months Ago
Tweaked deep sea loot respawn times S2p all islands
5 Months Ago
Fixed CLIENT_DoOpenNotification nre Also supports legacymonumentnotifications convar
5 Months Ago
Remove deepsea.boat_drift convar, we don't want boat drift in the deep sea (it was false by default)
5 Months Ago
The deep sea entrance portal position now changes after every deep sea wipe It’s random, never the same twice in a row
5 Months Ago
merge from main
5 Months Ago
Added toast when the deep sea opens
5 Months Ago
merge from main
5 Months Ago
merge from deepsea_fixes/loot
5 Months Ago
In editor by default: the deep sea will spawn right when the server starts, and it will use the fast intervals (1s in between each entity and 0.1s in between each spawn groups)
5 Months Ago
merge from main
5 Months Ago
RHIBs cannot enter the deep sea
5 Months Ago
Fixed players not being notified by IReceiveDeepSeaNotifications when leaving/entering deep sea We weren't calling it for passengers of vehicles
5 Months Ago
Deep sea is closed when the server just wiped Convared under deepsea.openOnServerWipe
5 Months Ago
Clearer feedback in editor when using the deepsea.enabled convar
5 Months Ago
Better fix for the portal map marker nre Compile fixes
5 Months Ago
Deep sea cooldown in between each opening is random Added deepsea.wipeCooldownMin and deepsea.wipeCooldownMax Default range is 1.5h -> 2.5h
5 Months Ago
Fixed UIDeepSeaPortalMarker NRE
5 Months Ago
Increased the default interval in between each entity spawn when the deep sea is opening Added deepsea.entities_spawninterval and deepsea.spawngroups_spawninterval convars