branchrust_reboot/main/deepsea_fixescancel

38 Commits over 0 Days - ∞cph!

58 Days Ago
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58 Days Ago
Changed world.drawbounds to only send ddraw to the player running the command
58 Days Ago
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58 Days Ago
Prevent tutorial islands from destroying deep sea portals when closing 🙃
58 Days Ago
merge from main
58 Days Ago
TriggerBase now auto cleanup null objects instead of logging "Trigger x contains null object" forever
59 Days Ago
Compile fix
59 Days Ago
Make sure you aren't teleported back OOB when coming back from the deep sea Fixes boat exploding when exiting the deep sea near the edge of the map
59 Days Ago
Added world.drawbounds: draw the valid bounds, terrain margin, deep sea bounds and deep sea portals
59 Days Ago
Fixed disable world prefabs pref not disabling for all paths
59 Days Ago
Added some logs to help solve the mystery of the missing deep sea portal
59 Days Ago
merge from main
2 Months Ago
Set deep sea buoy flares LOD to dynamic so their distances are respected (LODGrid stops refreshing statics after >500m) Fixed DistanceFlareLOD not refreshing on enable/disable, and fixed the broken fading
2 Months Ago
merge from main
2 Months Ago
Better repel checks for deep sea portals
2 Months Ago
Fixed CLIENT_DoOpenNotification error again
2 Months Ago
Compile fix
2 Months Ago
Skip disable internal collisions for ghostships, it takes 25s for each ship
2 Months Ago
Reapllied tropical scene changes post merge
2 Months Ago
merge from main
2 Months Ago
Tweaked deep sea loot respawn times S2p all islands
2 Months Ago
Fixed CLIENT_DoOpenNotification nre Also supports legacymonumentnotifications convar
2 Months Ago
Remove deepsea.boat_drift convar, we don't want boat drift in the deep sea (it was false by default)
2 Months Ago
The deep sea entrance portal position now changes after every deep sea wipe It’s random, never the same twice in a row
2 Months Ago
merge from main
2 Months Ago
Added toast when the deep sea opens
2 Months Ago
merge from main
2 Months Ago
merge from deepsea_fixes/loot
2 Months Ago
In editor by default: the deep sea will spawn right when the server starts, and it will use the fast intervals (1s in between each entity and 0.1s in between each spawn groups)
2 Months Ago
merge from main
2 Months Ago
RHIBs cannot enter the deep sea
2 Months Ago
Fixed players not being notified by IReceiveDeepSeaNotifications when leaving/entering deep sea We weren't calling it for passengers of vehicles
2 Months Ago
Deep sea is closed when the server just wiped Convared under deepsea.openOnServerWipe
2 Months Ago
Clearer feedback in editor when using the deepsea.enabled convar
2 Months Ago
Better fix for the portal map marker nre Compile fixes
2 Months Ago
Deep sea cooldown in between each opening is random Added deepsea.wipeCooldownMin and deepsea.wipeCooldownMax Default range is 1.5h -> 2.5h
2 Months Ago
Fixed UIDeepSeaPortalMarker NRE
2 Months Ago
Increased the default interval in between each entity spawn when the deep sea is opening Added deepsea.entities_spawninterval and deepsea.spawngroups_spawninterval convars