userFlaviencancel
branchrust_reboot/main/deepsea_loot_balancecancel

13 Commits over 30 Days - 0.02cph!

31 Days Ago
Rewrote the AI generated deep sea convar descriptions because holy yapping
31 Days Ago
Tweaked deepsea rhibs loot, less guns, removed the common scientist loot (pickaxe, green card, flares)
31 Days Ago
Fixed deep sea sulfur ore fields respawning metal
31 Days Ago
merge from main
35 Days Ago
Compile fixes
35 Days Ago
Added simulate button to LootFill component
35 Days Ago
Nerfed deep sea PT boat loot
35 Days Ago
merge from main
40 Days Ago
Missed some spawn groups Fixed SpaceCheckingSpawnPoint NRE when disabling world prefabs in editor
40 Days Ago
Fixed tropical islands spawngroups respawning loot on top of each other
40 Days Ago
Fixed ghost ship loot spawning unparented and on top of each other
40 Days Ago
merge from main
42 Days Ago
Tweaked deep sea loot: - Initial loot when the sea opens slightly reduced (~15%) - Respawn cycles cap at ~30% of a full fill instead of slowly refilling back to 100% Added deepsea.loot_scale and deepsea.loot_respawn_scale convars