branchrust_reboot/main/deepsea_loot_balancecancel

13 Commits over 30 Days - 0.02cph!

2 Months Ago
Rewrote the AI generated deep sea convar descriptions because holy yapping
2 Months Ago
Tweaked deepsea rhibs loot, less guns, removed the common scientist loot (pickaxe, green card, flares)
2 Months Ago
Fixed deep sea sulfur ore fields respawning metal
2 Months Ago
merge from main
3 Months Ago
Compile fixes
3 Months Ago
Added simulate button to LootFill component
3 Months Ago
Nerfed deep sea PT boat loot
3 Months Ago
merge from main
3 Months Ago
Missed some spawn groups Fixed SpaceCheckingSpawnPoint NRE when disabling world prefabs in editor
3 Months Ago
Fixed tropical islands spawngroups respawning loot on top of each other
3 Months Ago
Fixed ghost ship loot spawning unparented and on top of each other
3 Months Ago
merge from main
3 Months Ago
Tweaked deep sea loot: - Initial loot when the sea opens slightly reduced (~15%) - Respawn cycles cap at ~30% of a full fill instead of slowly refilling back to 100% Added deepsea.loot_scale and deepsea.loot_respawn_scale convars