branchrust_reboot/main/deepsea_loot_balancecancel
13 Commits over 30 Days - 0.02cph!
Rewrote the AI generated deep sea convar descriptions because holy yapping
Tweaked deepsea rhibs loot, less guns, removed the common scientist loot (pickaxe, green card, flares)
Fixed deep sea sulfur ore fields respawning metal
Added simulate button to LootFill component
Nerfed deep sea PT boat loot
Missed some spawn groups
Fixed SpaceCheckingSpawnPoint NRE when disabling world prefabs in editor
Fixed tropical islands spawngroups respawning loot on top of each other
Fixed ghost ship loot spawning unparented and on top of each other
Tweaked deep sea loot:
- Initial loot when the sea opens slightly reduced (~15%)
- Respawn cycles cap at ~30% of a full fill instead of slowly refilling back to 100%
Added deepsea.loot_scale and deepsea.loot_respawn_scale convars