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8 Commits over 0 Days - Infinitycph!

19 Days Ago
Never unload the deep sea asset scene if it has been loaded by an entity in the main island (modded) Traveling back and forth was still unloading it
20 Days Ago
Cleanup, fixes
20 Days Ago
Fixed deep sea spamming tree spawned RPCs to all players when opening
20 Days Ago
Deleted unsuded ghost ship population asset
20 Days Ago
Cover the case where a modded server spawns deep sea entities outside of the deep sea Client activates the asset scene without waiting for a loading screen and keeps it for the entire session
20 Days Ago
Added a menu item in Build/ to keep the build cache so we can do incremental builds
20 Days Ago
Revert some files I didnt mean to commit
20 Days Ago
Deep sea content is now loaded on demand when entering it - it has its own asset scene loaded/unloaded when crossing the portal - entities wait for their asset scene before spawning Saves around 260MB of RAM and 270MB of VRAM when out of the deep sea