branchrust_reboot/main/deepsea_unloadingcancel

3 Commits over 0 Days - Infinitycph!

54 Minutes Ago
Added a menu item in Build/ to keep the build cache so we can do incremental builds
1 Hour Ago
Revert some files I didnt mean to commit
1 Hour Ago
Deep sea content is now loaded on demand when entering it - it has its own asset scene loaded/unloaded when crossing the portal - entities wait for their asset scene before spawning Saves around 260MB of RAM and 270MB of VRAM when out of the deep sea