branchrust_reboot/main/egghunt_optimizationcancel
7 Commits over 0 Days - ∞cph!
Fixed eggs spawning disabled after warmup
Spreads the initial eggs spawning over multiple frames during warmup time to avoid server stalling
Reverted the recyling eggs system due to LOD issues
Applied client side optims to Halloween candies prefabs
Cap player egg spawns, recycle oldest egg on new spawn
Server side optimizations: cap initial egg spawn amount, spread egg spawning over multiple frames to avoid server stalling and cache prefab resource paths
Eggs client side optimizations: enabled GPU instancing and culling for meshes particles and animations