branchrust_reboot/main/egghunt_optimizationcancel
                         
                     
             
         
     
    
        
7 Commits over 0 Days - ∞cph!
    
    
        
            
            
            
                
                Fixed eggs spawning disabled after warmup
                
                
                
                
             
         
        
            
            
            
                
                Spreads the initial eggs spawning over multiple frames during warmup time to avoid server stalling
                
                
                
                
             
         
        
            
            
            
                
                Reverted the recyling eggs system due to LOD issues
Applied client side optims to Halloween candies prefabs
                
                
                
                
             
         
        
            
            
            
                
                Cap player egg spawns, recycle oldest egg on new spawn
                
                
                
                
             
         
        
        
            
            
            
                
                Server side optimizations: cap initial egg spawn amount, spread egg spawning over multiple frames to avoid server stalling and cache prefab resource paths
                
                
                
                
             
         
        
            
            
            
                
                Eggs client side optimizations: enabled GPU instancing and culling for meshes particles and animations