branchrust_reboot/main/hackweek_iorewritecancel
55 Commits over 31 Days - 0.07cph!
Converted ceiling light, smart switch, fuse
Cleanup, remove legacy IO code of already converted entities
Converted NeonSign to the new IO system
Removed the legacy electricity IO queue
Lazy create the IOCircuitSystem when registering the first io entity
Converted computer station, digital clock and command block
PressButton merge, compile fix
Blocker evaluator micro optims
IOCircuitSystem indentation fix
Allow root combiners to be connected to non root entities. Renamed it to 'combiner'
Prevent feedback loops by discarding power from back edge wires
Some fixes, refactoring and new evaluators. Cache consumption amount at register time so we don't rely on entities anymore
Fixed signs registering themselves in circuits
Started removing old IO code to IO entities code
Reduced the amount of flags OR AND and XOR switches are setting
Reduced the amount of TryGetComponentRecord calls
Circuit merge do not set the whole circuit as dirty + eval pass micro optims
No allocations when running the flood fill when rebuilding circuits
Updated all SimpleLight prefabs to use the HasPower flag instead of On
Simple light don't switch the ON flag anymore, we can just use HasPower and save a setflag when turning a light on/off (they're batched but that saves some overhead)
Added a max flag flip per tick per circuit budget too (too many flag changes can stall the client)
Circuit budgeting: all circuits share a 0.25ms budget per frame to evaluate. When the budget is depleted mid circuit, we save where we stopped and continue later. The starting circuit is never the same so a single circuit can't eat the whole budget and clog everything
Also moved the drain pass to the 1hz battery tick, it doesnt have to run on every tick
Optimised the evaluation pass. we now starts from the dirty components specifically instead of evaluating the entire circuit from start to finish
When evaluating, if a component output didnt change, we stop there
Ceiling lights just use the HasPower flag instead of On
More io entities using the new flag update
Auto turret is not sending full network update when turned on or off
Split the circuit dirty flag into two: Dirty and NeedsRebuild
so setting a circuit dirty doesnt trigger a rebuild every time
Added rebuild timings
Moved the tick to every frame
Added timings command to debug circuit perf
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Bug fixes and optims, only snapshots dirty slots
Trace debug commands, logs when something happens on a circuit
Added some mint ddraw and debug commands to help debugging circuits
Fix battery charging issue with closed loop circuits
Fixed batteries not considered as sources when building the evaluation order
More items converted to the new io system
Registered entities aren't allocating a new circuit until wired
Don't tick circuit system while loading a save, so we only rebuild everything once all the io entities and wires are registered
Converting more items to new IO system: entities are PowerConsumer by default so all lights and simple consumer work by default
Button and counter evaluators
Added baked config at register time
Batteries are data based
Root combiner distributes drain evenly on batteries connected to its inputs
Branch and blocker evaluators
Some cleanup and fixes
Batteries tick flow. Charged and depleted on the same tick
Bug fixes and refactoring