userFlaviencancel
branchrust_reboot/main/hackweek_logisticscancel

44 Commits over 0 Days - ∞cph!

12 Days Ago
Some new nodes and optims wip
14 Days Ago
Some optims on CollectInventory, needs more work later
14 Days Ago
Improved copy paste behaviour Cleanup
14 Days Ago
Optims: notify the computer when the data network changed and needs to be repolled, instead of polling every tick
15 Days Ago
Booleans are using toggles instead of input fields Added debug convar, prints each node and connection state Cleanup and optims
15 Days Ago
Fixed some bugs with the default inputs and invoke method node
15 Days Ago
Added copy/paste support
15 Days Ago
Added import/export buttons
16 Days Ago
Added delay node Added tooltips on the node ports, shows the type
16 Days Ago
Node inputs can be inlined with input fields When connected the input field is disabled and the data comes from the incoming data
16 Days Ago
Added multi selection in the node graph
16 Days Ago
Set power node fixes
16 Days Ago
Added data hub item, acts as a data combiner - 3 inputs 1 output
16 Days Ago
Plugged the viewmodel prefab in
16 Days Ago
Folder cleanup
16 Days Ago
Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding Way easier to wire chips when holding the ethernet tool, and chips cannot block electricity wiring
16 Days Ago
Fixed FixCaret TMP_InputField NRE
16 Days Ago
Computer has multiple 'power out' slots that you can power using the graph
16 Days Ago
Fixed the config input fields fuckery
16 Days Ago
Cleaned up the mess in the UI folder
16 Days Ago
Node registry cleanup Added the basics: Add, Subtract, Multiply, Divide, Or, Less Than, Equal, Clamp
16 Days Ago
Random material changed for no reasons
16 Days Ago
Dragging an input on a wired output replace the connection
16 Days Ago
Can drag and drop from a port to another to connect them
17 Days Ago
Added some new string and logistic network nodes Added zoom in the graph editor
17 Days Ago
Added a config panel for the dot matrix screen Fixed some recursion bugs when evaluating the graph Cleanup
17 Days Ago
Added dot matrix screen item, can display any string sent by a computer Planning to add a config panel to set the text and colors manually too
17 Days Ago
Fixed print node only printing floats Different styling for exec connection lines
17 Days Ago
New items supporting data chips: Batteries - isCharging - chargeTimeLeft - capacity (0-1) - activeUsage - powerIn Door controller - doorHealth - doorOpen Electric furnace - isPowered - isSmelting
17 Days Ago
Data IO wires can parent to doors
17 Days Ago
InvokeMethod and GetData nodes now have dropdowns to select the connected device and method/field
18 Days Ago
Entity plugged with a chip can expose methods that can be called in the graph Search light has a SetAimPoint method
18 Days Ago
Fixed 200 bugs, UI tweaks and compile fixes
18 Days Ago
Added logistic network tab, shows all the items in your base boxes (read only) To show their content in the network, boxes need a storage monitor with a datachip, connected to the computer Items are sorted by quantity
18 Days Ago
Storage monitors now use the new socket system (like the industrial storage adaptors), allows me to deploy data chips on em
18 Days Ago
Auto turret exposes: health, ispowered, hasTarget, equippedWeapon, ammoCount, targetPosition
18 Days Ago
Various UI fixes and tweaks
18 Days Ago
Data computer graph saving/loading
18 Days Ago
Fixed print node printing everything as floats Added NodeValue.AsString
18 Days Ago
Added execution logic and event nodes Can finally run some graph now
19 Days Ago
Refactored node config fields Added config fields UI
19 Days Ago
Very first pass of the node graph: from the data computer, you can build graphs with simple logic gates (similar to scratch/UE blueprints) Graphs can read data from devices connected with data chips, trigger power outputs... Can't 100% test it yet because after spending 50 years on the systems I now need to spend another 50 years getting a decent UI
19 Days Ago
merge from prefab_preprocess_fix
20 Days Ago
Logistics baseline: Added data chip, can be deployed on entities to add data ports and expose new data - HBHF sensors expose detected player positions - Auto turrets expose their exact number of ammo left Added ethernet tool, used to wire the new data IO type Added data computer, has data inputs and is where you can consult data from all connected chips