branchrust_reboot/main/hackweek_logisticscancel

54 Commits over 0 Days - ∞cph!

34 Days Ago
Some new nodes and optims wip
36 Days Ago
Some optims on CollectInventory, needs more work later
36 Days Ago
Improved copy paste behaviour Cleanup
36 Days Ago
Optims: notify the computer when the data network changed and needs to be repolled, instead of polling every tick
36 Days Ago
Booleans are using toggles instead of input fields Added debug convar, prints each node and connection state Cleanup and optims
37 Days Ago
Fixed some bugs with the default inputs and invoke method node
37 Days Ago
Added coiled model for the hose tool world model prefab
37 Days Ago
Added copy/paste support
37 Days Ago
Additionally added coiled model for the wire tool world model prefab https://files.facepunch.com/curtis/1b1311b1/13_23-42-EqualMartin.jpg
37 Days Ago
Added import/export buttons
37 Days Ago
Created a new coiled world model for data cable when on the ground, updated prefab.
37 Days Ago
Data cable texture polish, updated texture meta
37 Days Ago
Added delay node Added tooltips on the node ports, shows the type
37 Days Ago
Node inputs can be inlined with input fields When connected the input field is disabled and the data comes from the incoming data
37 Days Ago
Added multi selection in the node graph
38 Days Ago
Set power node fixes
38 Days Ago
Data cable icon updated
38 Days Ago
reduced size of cable heads in the viewmodel
38 Days Ago
set up 3p data cable
38 Days Ago
data cable viewmodel setup, model name changes
38 Days Ago
Added data hub item, acts as a data combiner - 3 inputs 1 output
38 Days Ago
Plugged the viewmodel prefab in
38 Days Ago
Folder cleanup
38 Days Ago
Data cable world model and view model prefabs. Assigned new world model to item.
38 Days Ago
Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding Way easier to wire chips when holding the ethernet tool, and chips cannot block electricity wiring
38 Days Ago
Art pass for the data cable wire tool including: - World model - Viewmodel - Lods - Material & Textures
38 Days Ago
Fixed FixCaret TMP_InputField NRE
38 Days Ago
Computer has multiple 'power out' slots that you can power using the graph
38 Days Ago
Fixed the config input fields fuckery
38 Days Ago
Cleaned up the mess in the UI folder
38 Days Ago
Node registry cleanup Added the basics: Add, Subtract, Multiply, Divide, Or, Less Than, Equal, Clamp
38 Days Ago
Random material changed for no reasons
38 Days Ago
Dragging an input on a wired output replace the connection
38 Days Ago
Can drag and drop from a port to another to connect them
38 Days Ago
Added some new string and logistic network nodes Added zoom in the graph editor
38 Days Ago
Added a config panel for the dot matrix screen Fixed some recursion bugs when evaluating the graph Cleanup
39 Days Ago
Added dot matrix screen item, can display any string sent by a computer Planning to add a config panel to set the text and colors manually too
39 Days Ago
Fixed print node only printing floats Different styling for exec connection lines
39 Days Ago
New items supporting data chips: Batteries - isCharging - chargeTimeLeft - capacity (0-1) - activeUsage - powerIn Door controller - doorHealth - doorOpen Electric furnace - isPowered - isSmelting
39 Days Ago
Data IO wires can parent to doors
39 Days Ago
InvokeMethod and GetData nodes now have dropdowns to select the connected device and method/field
39 Days Ago
Entity plugged with a chip can expose methods that can be called in the graph Search light has a SetAimPoint method
39 Days Ago
Fixed 200 bugs, UI tweaks and compile fixes
39 Days Ago
Added logistic network tab, shows all the items in your base boxes (read only) To show their content in the network, boxes need a storage monitor with a datachip, connected to the computer Items are sorted by quantity
40 Days Ago
Storage monitors now use the new socket system (like the industrial storage adaptors), allows me to deploy data chips on em
40 Days Ago
Auto turret exposes: health, ispowered, hasTarget, equippedWeapon, ammoCount, targetPosition
40 Days Ago
Various UI fixes and tweaks
40 Days Ago
Data computer graph saving/loading
40 Days Ago
Fixed print node printing everything as floats Added NodeValue.AsString
40 Days Ago
Added execution logic and event nodes Can finally run some graph now