branchrust_reboot/main/io_entity_snappingcancel
9 Commits over 60 Days - 0.01cph!
Merged main to io_entity_snapping
Updated prefabs, removed placeholder models
Generating points on the fly instead of caching them
Fixed a few edge cases when snapping from one wall to another
Restricted to walls
IO entities snapping first pass
When deploying any electrical/industrial item, press left shift to align and snap to nearby entities
Revert files I shouldn't have pushed
Fixed electrical deployables being offset when placed