branchrust_reboot/main/io_entity_snappingcancel
                         
                     
             
         
     
    
        
9 Commits over 60 Days - 0.01cph!
    
    
        
            
            
            
                
                Merged main to io_entity_snapping
                
                
                
                
             
         
        
        
            
            
            
                
                Updated prefabs, removed placeholder models
                
                
                
                
             
         
        
            
            
            
                
                Generating points on the fly instead of caching them
Fixed a few edge cases when snapping from one wall to another
Restricted to walls
                
                
                
                
             
         
        
        
            
            
            
                
                IO entities snapping first pass
When deploying any electrical/industrial item, press left shift to align and snap to nearby entities
                
                
                
                
             
         
        
        
            
            
            
                
                Revert files I shouldn't have pushed
                
                
                
                
             
         
        
            
            
            
                
                Fixed electrical deployables being offset when placed