branchrust_reboot/main/io_entity_snappingcancel
10 Commits over 60 Days - 0.01cph!
Merged main to io_entity_snapping
Updated prefabs, removed placeholder models
updated pivots on electrical boxes for puzzles
updated prefabs used in monuments to reflect pivot changes
Generating points on the fly instead of caching them
Fixed a few edge cases when snapping from one wall to another
Restricted to walls
IO entities snapping first pass
When deploying any electrical/industrial item, press left shift to align and snap to nearby entities
Revert files I shouldn't have pushed
Fixed electrical deployables being offset when placed