branchrust_reboot/main/io_entity_snappingcancel
                         
                     
             
         
     
    
        
10 Commits over 60 Days - 0.01cph!
    
    
        
            
            
            
                
                Merged main to io_entity_snapping
                
                
                
                
             
         
        
        
            
            
            
                
                Updated prefabs, removed placeholder models
                
                
                
                
             
         
        
            
            
            
                
                updated pivots on electrical boxes for puzzles
updated prefabs used in monuments to reflect pivot changes
                
                
                
                
             
         
        
            
            
            
                
                Generating points on the fly instead of caching them
Fixed a few edge cases when snapping from one wall to another
Restricted to walls
                
                
                
                
             
         
        
        
            
            
            
                
                IO entities snapping first pass
When deploying any electrical/industrial item, press left shift to align and snap to nearby entities
                
                
                
                
             
         
        
        
            
            
            
                
                Revert files I shouldn't have pushed
                
                
                
                
             
         
        
            
            
            
                
                Fixed electrical deployables being offset when placed