userFlaviencancel
branchrust_reboot/main/io_entity_snapping/fixes/2cancel

28 Commits over 31 Days - 0.04cph!

8 Months Ago
Fixed industrial splitter snapping offset
8 Months Ago
Fixed industrial wall light snapping issues, debug origin was off
8 Months Ago
Fixed default guide mesh orientation issues after rotating it
8 Months Ago
Enabled snapping on all neon signs Slightly reduced the bounds of the large versions to make sure they can be aligned without any gaps
8 Months Ago
Fixed Sound Light guide mesh position mismatch
8 Months Ago
Enabled snapping on CCTV cameras
8 Months Ago
Laser Light: - Fixed guide mesh position mismatch - Fixed missing material on one of the laser origin - Updated destruction sound from wood to metal
8 Months Ago
Electrical heater: - Enabled snapping (had to rotate it to face forward) - Now makes sound when destroyed
8 Months Ago
Added a setting to deployables that allows us to override the deploy guide mesh rotation
8 Months Ago
Enabled snapping on simple light and connected speaker
8 Months Ago
Industrial conveyor can now be placed upside down again
8 Months Ago
Fixed sprinkler guide mesh scale
8 Months Ago
Fluid Switch & Pump: - Enabled snapping - Fixed offset between the guide and the final placement - Updated destruction sound from wood to metal - Now rotatable
8 Months Ago
Fixed counter snapping pivot issues
8 Months Ago
Fixed components being flipped upside down when placed on walls facing south/north
8 Months Ago
Now supports objects with off-centered pivots Fixed corner points not added when aligning from rotated objects Fixed out of range error when having more than 64 components within 2-meter radius Fixed opposite normals check Fixed mesh guide 'flickering' between two snap positions
8 Months Ago
Merged main into io_entity_snapping/fixes/2
8 Months Ago
Fixed counter and HBHF sensor still rotating based on your view angle while being deployed
8 Months Ago
More tweaks on the industrial combiner colliders
8 Months Ago
Decreased the minimum normal Y angle for socket free to enable aim blending (to include slopes and roofs)
8 Months Ago
Fixed laser detector snapping and deployment issues Now deployable on any surface angle Tweaked the handles position to make it easier to wire
8 Months Ago
Fixed industrial combiner snapping and deployment issues
8 Months Ago
Merged main into io_entity_snapping/2
8 Months Ago
Enabled snapping on igniter, electric heater, laser light, sound light Disabled blend aim angle on a few other prefabs
8 Months Ago
Fixed door controller deployement overlapping issues
8 Months Ago
Fixed sprinkler deployement overlapping issues
8 Months Ago
Fixed snapping issues with components facing down (sprinkler, igniter...)
8 Months Ago
Merged main into io_entity_snapping/fixes/2