branchrust_reboot/main/io_entity_snapping/fixes/2cancel
28 Commits over 31 Days - 0.04cph!
Fixed industrial splitter snapping offset
Fixed industrial wall light snapping issues, debug origin was off
Fixed default guide mesh orientation issues after rotating it
Enabled snapping on all neon signs
Slightly reduced the bounds of the large versions to make sure they can be aligned without any gaps
Fixed Sound Light guide mesh position mismatch
Enabled snapping on CCTV cameras
Laser Light:
- Fixed guide mesh position mismatch
- Fixed missing material on one of the laser origin
- Updated destruction sound from wood to metal
Electrical heater:
- Enabled snapping (had to rotate it to face forward)
- Now makes sound when destroyed
Added a setting to deployables that allows us to override the deploy guide mesh rotation
Enabled snapping on simple light and connected speaker
Industrial conveyor can now be placed upside down again
Fixed sprinkler guide mesh scale
Fluid Switch & Pump:
- Enabled snapping
- Fixed offset between the guide and the final placement
- Updated destruction sound from wood to metal
- Now rotatable
Fixed counter snapping pivot issues
Fixed components being flipped upside down when placed on walls facing south/north
Now supports objects with off-centered pivots
Fixed corner points not added when aligning from rotated objects
Fixed out of range error when having more than 64 components within 2-meter radius
Fixed opposite normals check
Fixed mesh guide 'flickering' between two snap positions
Merged main into io_entity_snapping/fixes/2
Fixed counter and HBHF sensor still rotating based on your view angle while being deployed
More tweaks on the industrial combiner colliders
Decreased the minimum normal Y angle for socket free to enable aim blending (to include slopes and roofs)
Fixed laser detector snapping and deployment issues
Now deployable on any surface angle
Tweaked the handles position to make it easier to wire
Fixed industrial combiner snapping and deployment issues
Merged main into io_entity_snapping/2
Enabled snapping on igniter, electric heater, laser light, sound light
Disabled blend aim angle on a few other prefabs
Fixed door controller deployement overlapping issues
Fixed sprinkler deployement overlapping issues
Fixed snapping issues with components facing down (sprinkler, igniter...)
Merged main into io_entity_snapping/fixes/2