branchrust_reboot/main/io_entity_snapping/fixes/2cancel

28 Commits over 31 Days - 0.04cph!

6 Days Ago
Fixed industrial splitter snapping offset
13 Days Ago
Fixed industrial wall light snapping issues, debug origin was off
13 Days Ago
Fixed default guide mesh orientation issues after rotating it
16 Days Ago
Enabled snapping on all neon signs Slightly reduced the bounds of the large versions to make sure they can be aligned without any gaps
16 Days Ago
Fixed Sound Light guide mesh position mismatch
16 Days Ago
Enabled snapping on CCTV cameras
17 Days Ago
Laser Light: - Fixed guide mesh position mismatch - Fixed missing material on one of the laser origin - Updated destruction sound from wood to metal
17 Days Ago
Electrical heater: - Enabled snapping (had to rotate it to face forward) - Now makes sound when destroyed
17 Days Ago
Added a setting to deployables that allows us to override the deploy guide mesh rotation
17 Days Ago
Enabled snapping on simple light and connected speaker
17 Days Ago
Industrial conveyor can now be placed upside down again
17 Days Ago
Fixed sprinkler guide mesh scale
17 Days Ago
Fluid Switch & Pump: - Enabled snapping - Fixed offset between the guide and the final placement - Updated destruction sound from wood to metal - Now rotatable
17 Days Ago
Fixed counter snapping pivot issues
17 Days Ago
Fixed components being flipped upside down when placed on walls facing south/north
17 Days Ago
Now supports objects with off-centered pivots Fixed corner points not added when aligning from rotated objects Fixed out of range error when having more than 64 components within 2-meter radius Fixed opposite normals check Fixed mesh guide 'flickering' between two snap positions
17 Days Ago
Merged main into io_entity_snapping/fixes/2
26 Days Ago
Fixed counter and HBHF sensor still rotating based on your view angle while being deployed
30 Days Ago
More tweaks on the industrial combiner colliders
30 Days Ago
Decreased the minimum normal Y angle for socket free to enable aim blending (to include slopes and roofs)
30 Days Ago
Fixed laser detector snapping and deployment issues Now deployable on any surface angle Tweaked the handles position to make it easier to wire
30 Days Ago
Fixed industrial combiner snapping and deployment issues
30 Days Ago
Merged main into io_entity_snapping/2
33 Days Ago
Enabled snapping on igniter, electric heater, laser light, sound light Disabled blend aim angle on a few other prefabs
33 Days Ago
Fixed door controller deployement overlapping issues
33 Days Ago
Fixed sprinkler deployement overlapping issues
33 Days Ago
Fixed snapping issues with components facing down (sprinkler, igniter...)
33 Days Ago
Merged main into io_entity_snapping/fixes/2