branchrust_reboot/main/io_entity_snapping/fixes/2cancel
                         
                     
             
         
     
    
        
28 Commits over 31 Days - 0.04cph!
    
    
        
            
            
            
                
                Fixed industrial splitter snapping offset
                
                
                
                
             
         
        
            
            
            
                
                Fixed industrial wall light snapping issues, debug origin was off
                
                
                
                
             
         
        
            
            
            
                
                Fixed default guide mesh orientation issues after rotating it
                
                
                
                
             
         
        
            
            
            
                
                Enabled snapping on all neon signs
Slightly reduced the bounds of the large versions to make sure they can be aligned without any gaps
                
                
                
                
             
         
        
            
            
            
                
                Fixed Sound Light guide mesh position mismatch
                
                
                
                
             
         
        
            
            
            
                
                Enabled snapping on CCTV cameras
                
                
                
                
             
         
        
            
            
            
                
                Laser Light:
- Fixed guide mesh position mismatch
- Fixed missing material on one of the laser origin
- Updated destruction sound from wood to metal
                
                
                
                
             
         
        
            
            
            
                
                Electrical heater:
- Enabled snapping (had to rotate it to face forward)
- Now makes sound when destroyed
                
                
                
                
             
         
        
            
            
            
                
                Added a setting to deployables that allows us to override the deploy guide mesh rotation
                
                
                
                
             
         
        
            
            
            
                
                Enabled snapping on simple light and connected speaker
                
                
                
                
             
         
        
            
            
            
                
                Industrial conveyor can now be placed upside down again
                
                
                
                
             
         
        
            
            
            
                
                Fixed sprinkler guide mesh scale
                
                
                
                
             
         
        
            
            
            
                
                Fluid Switch & Pump: 
- Enabled snapping 
- Fixed offset between the guide and the final placement
- Updated destruction sound from wood to metal
- Now rotatable
                
                
                
                
             
         
        
            
            
            
                
                Fixed counter snapping pivot issues
                
                
                
                
             
         
        
            
            
            
                
                Fixed components being flipped upside down when placed on walls facing south/north
                
                
                
                
             
         
        
            
            
            
                
                Now supports objects with off-centered pivots
Fixed corner points not added when aligning from rotated objects
Fixed out of range error when having more than 64 components within 2-meter radius
Fixed opposite normals check
Fixed mesh guide 'flickering' between two snap positions
                
                
                
                
             
         
        
            
            
            
                
                Merged main into io_entity_snapping/fixes/2
                
                
                
                
             
         
        
            
            
            
                
                Fixed counter and HBHF sensor still rotating based on your view angle while being deployed
                
                
                
                
             
         
        
            
            
            
                
                More tweaks on the industrial combiner colliders
                
                
                
                
             
         
        
            
            
            
                
                Decreased the minimum normal Y angle for socket free to enable aim blending (to include slopes and roofs)
                
                
                
                
             
         
        
            
            
            
                
                Fixed laser detector snapping and deployment issues
Now deployable on any surface angle
Tweaked the handles position to make it easier to wire
                
                
                
                
             
         
        
            
            
            
                
                Fixed industrial combiner snapping and deployment issues
                
                
                
                
             
         
        
            
            
            
                
                Merged main into io_entity_snapping/2
                
                
                
                
             
         
        
            
            
            
                
                Enabled snapping on igniter, electric heater, laser light, sound light
Disabled blend aim angle on a few other prefabs
                
                
                
                
             
         
        
            
            
            
                
                Fixed door controller deployement overlapping issues
                
                
                
                
             
         
        
            
            
            
                
                Fixed sprinkler deployement overlapping issues
                
                
                
                
             
         
        
            
            
            
                
                Fixed snapping issues with components facing down (sprinkler, igniter...)
                
                
                
                
             
         
        
            
            
            
                
                Merged main into io_entity_snapping/fixes/2