userFlaviencancel
branchrust_reboot/main/io_seismic_sensorcancel

31 Commits over 61 Days - 0.02cph!

1 Year Ago
Fixed a potential OOB error when clearing wires
1 Year Ago
Added CallsPerSecond attributes on SeismicSensor, Electrical Branch and WireTool RPCs Codegen
1 Year Ago
Relaxed the seismic sensor distance checks to mitigate wall thickness Tossing a C4 on a wall exactly 10 foundations away was not working as it was 30.25m away from the sensor
2 Years Ago
Output detected explosion vibration level regardless of the current energy
2 Years Ago
Renamed 'Passthrough' to 'Power Out'
2 Years Ago
Re applied 98023 (tech tree)
2 Years Ago
Merged main into io_seismic_sensor
2 Years Ago
Removed some junk files not meant to be submitted
2 Years Ago
Added seismic sensor to T2 tech tree, tweaked inventory grab & drop sounds
2 Years Ago
Collider tweaks, more precise
2 Years Ago
Deploy sound, placement tweaks and guide mesh scale
2 Years Ago
Item icon
2 Years Ago
Art implementation, blinking light behaviour
2 Years Ago
Do not detect molotovs
2 Years Ago
Added range info to the seismic sensor item information panel UI
2 Years Ago
Notify seismic sensor when flame turrets are destroyed
2 Years Ago
Tweaked various explosives seismic vibration levels
2 Years Ago
Fixed thrown easter eggs and halloween candies notifying seismic sensors (they're secretly grenades)
2 Years Ago
Notify seismic sensor on helicopter explosions (both players and AI owned)
2 Years Ago
Tweaked rockets vibration level
2 Years Ago
Green/red light behaviour Name and description Recipe first pass Updated placeholder model and icon
2 Years Ago
Merged main into io_seismic_sensor
2 Years Ago
Compile fix
2 Years Ago
Grid based detection
2 Years Ago
Configurable sensor range
2 Years Ago
Detect nearby explosive ammo hits
2 Years Ago
Optimised explosion detection
2 Years Ago
Merged main into io_seismic_sensor
2 Years Ago
Detect nearby explosives detonating, assigned a different power value to each explosive tier
2 Years Ago
placeholder model and icon
2 Years Ago
Baseline, added new prefabs and placeholder assets