branchrust_reboot/main/io_seismic_sensorcancel

33 Commits over 61 Days - 0.02cph!

9 Months Ago
Fixed a potential OOB error when clearing wires
9 Months Ago
Added CallsPerSecond attributes on SeismicSensor, Electrical Branch and WireTool RPCs Codegen
9 Months Ago
Relaxed the seismic sensor distance checks to mitigate wall thickness Tossing a C4 on a wall exactly 10 foundations away was not working as it was 30.25m away from the sensor
9 Months Ago
Output detected explosion vibration level regardless of the current energy
9 Months Ago
Renamed 'Passthrough' to 'Power Out'
9 Months Ago
Re applied 98023 (tech tree)
9 Months Ago
Merged main into io_seismic_sensor
9 Months Ago
Removed some junk files not meant to be submitted
9 Months Ago
Added seismic sensor to T2 tech tree, tweaked inventory grab & drop sounds
9 Months Ago
Collider tweaks, more precise
9 Months Ago
Deploy sound, placement tweaks and guide mesh scale
9 Months Ago
Item icon
9 Months Ago
Art implementation, blinking light behaviour
9 Months Ago
merge from main
9 Months Ago
merge from main
9 Months Ago
Do not detect molotovs
9 Months Ago
Added range info to the seismic sensor item information panel UI
9 Months Ago
Notify seismic sensor when flame turrets are destroyed
9 Months Ago
Tweaked various explosives seismic vibration levels
9 Months Ago
Fixed thrown easter eggs and halloween candies notifying seismic sensors (they're secretly grenades)
9 Months Ago
Notify seismic sensor on helicopter explosions (both players and AI owned)
9 Months Ago
Tweaked rockets vibration level
9 Months Ago
Green/red light behaviour Name and description Recipe first pass Updated placeholder model and icon
9 Months Ago
Merged main into io_seismic_sensor
9 Months Ago
Compile fix
9 Months Ago
Grid based detection
10 Months Ago
Configurable sensor range
10 Months Ago
Detect nearby explosive ammo hits
10 Months Ago
Optimised explosion detection
10 Months Ago
Merged main into io_seismic_sensor
10 Months Ago
Detect nearby explosives detonating, assigned a different power value to each explosive tier
10 Months Ago
placeholder model and icon
10 Months Ago
Baseline, added new prefabs and placeholder assets