branchrust_reboot/main/io_seismic_sensorcancel
33 Commits over 61 Days - 0.02cph!
Fixed a potential OOB error when clearing wires
Added CallsPerSecond attributes on SeismicSensor, Electrical Branch and WireTool RPCs
Codegen
Relaxed the seismic sensor distance checks to mitigate wall thickness
Tossing a C4 on a wall exactly 10 foundations away was not working as it was 30.25m away from the sensor
Output detected explosion vibration level regardless of the current energy
Renamed 'Passthrough' to 'Power Out'
Re applied
98023 (tech tree)
Merged main into io_seismic_sensor
Removed some junk files not meant to be submitted
Added seismic sensor to T2 tech tree, tweaked inventory grab & drop sounds
Collider tweaks, more precise
Deploy sound, placement tweaks and guide mesh scale
Art implementation, blinking light behaviour
Added range info to the seismic sensor item information panel UI
Notify seismic sensor when flame turrets are destroyed
Tweaked various explosives seismic vibration levels
Fixed thrown easter eggs and halloween candies notifying seismic sensors (they're secretly grenades)
Notify seismic sensor on helicopter explosions (both players and AI owned)
Tweaked rockets vibration level
Green/red light behaviour
Name and description
Recipe first pass
Updated placeholder model and icon
Merged main into io_seismic_sensor
Configurable sensor range
Detect nearby explosive ammo hits
Optimised explosion detection
Merged main into io_seismic_sensor
Detect nearby explosives detonating, assigned a different power value to each explosive tier
placeholder model and icon
Baseline, added new prefabs and placeholder assets