userFlaviencancel
branchrust_reboot/main/localizationcancel

59 Commits over 0 Days - ∞cph!

42 Days Ago
Fixed more input field text size regressions: player report, crafting menu skin picker, spray can
42 Days Ago
Restored map marker edit popup "Enter text" text size Fixed truncated strings
42 Days Ago
Fixed F7 report popup texts size again
42 Days Ago
merge from main
43 Days Ago
Fixed store item category texts always showing as Clothing Skin
43 Days Ago
Restored F7 report popup texts size again
43 Days Ago
merge from main
55 Days Ago
Disabled the duplicate translation error for now, need a better solution
55 Days Ago
Fixed random typos reported on Crowdin
55 Days Ago
Fixed typos in seed item descriptions
55 Days Ago
Fixed death screen 'Respawn' button text being truncated in Finnish
55 Days Ago
Removed 'doorway_desc' unused phrase from a bunch of prefabs
55 Days Ago
Minor fixes, removed unused phrases
55 Days Ago
merge from main
55 Days Ago
Compile fix (Translate is client only so the localization tools aren't available in SERVER only)
55 Days Ago
merge from main
55 Days Ago
Added FlextText to RustText converter (similar to TMP -> RustText)
55 Days Ago
Fixed wallpaper store page wainscoting preview not cycling through variations
55 Days Ago
Localized all store pages
55 Days Ago
Added an error message in the inspector when the Phrase already exists with the same token but with a different English value
56 Days Ago
Applied the Phrase property drawer to RustTextEditor
56 Days Ago
Localized general store items names and subtitles
56 Days Ago
Phrase custom property drawer: - Preview the phrase translation using the selected language - Show the english string when collapsed - Save and undo fixes
56 Days Ago
Added a custom property drawer for Phrases, allowing you to search through existing translations in a window to easily re-use existing tokens
56 Days Ago
Localized item store (still a few pages left)
56 Days Ago
Restored F7 report popup texts size
56 Days Ago
Compile fix
56 Days Ago
Use the system's language by default, before reading client.cfg file Fallback to English if not supported
56 Days Ago
Minor language option tweaks Restored MenuUI prefab state
56 Days Ago
Fixed missing characters in Chinese font
56 Days Ago
Fixed missing languages in LanguageSwitcher editor tool
56 Days Ago
Moved the language selection to the options menu Languages are now listed by their names, written in their own languages
57 Days Ago
merge from main
59 Days Ago
Cleaned up the Localization tools MenuItems name and priorities
59 Days Ago
Fixed showtoast commands arguments limit checks Added descriptions showing the expected arguments
59 Days Ago
Removed unused "Two" key on RustOption.Normal prefab
59 Days Ago
Added a barebones tool that lets you find all the places a specific Phrase is used
59 Days Ago
Null checks in RustText and Tooltip SetPhrase Fixes safezone warning formatting error
59 Days Ago
Fixed RustInput.Normal placeholder text having no localization token Set auto size values to support any language
59 Days Ago
merge from main
59 Days Ago
Compile fix
59 Days Ago
merge from main
60 Days Ago
Added the "Too many layers used to exclude objects from lighting blabla" warning log to the list of ignored logs, for the sake of my sanity
60 Days Ago
Set server browser tags min height to 14, so their height doesn't shrink based on the string used (was happening with some languages too)
60 Days Ago
Added min/max height settings to RustText Only draw the min/max fields if auto size is true Set Tooltip text min height to 24, so their height doesn't shrink based on the string used (was happening with some languages)
60 Days Ago
RustText SetPhrase method can now take arguments and will call SetPhraseArguments Allow multi-selection when converting LocalizeText components Minor Phrases update menu items naming change
60 Days Ago
Localized skin picker
60 Days Ago
Localized inventory item splitter "Enter split amount..." text
60 Days Ago
Localized IOEntity crosshair info Localized crosshair health and stability texts
2 Months Ago
Set Japanese font to Dynamic to fix the few missing characters (displayed as '?')