branchrust_reboot/main/naval_update/deep_sea/wipecancel
12 Commits over 0 Days - ∞cph!
Deep sea wipe end phase: slowly ramp up radiation in the final phase
Exposed a 0-1 factor we can use for weather
Content entities spawned in the deep sea get the global deep sea network group assigned
Added a clear loadout button to the rust editor window, so we can clear the default loadout
Make sure wiping also clears the portals
merge from naval_update/deep_sea
Some refactoring and fixes, the active entities list are now populated correctly after the server init
merge from naval_update/deep_sea
Command to print deep sea content
Players in the deep sea when it wipes are all killed by radiation
Some cleanup
Convars to config the wipe interval
Deep sea is saved and wipes every X hours
When wiping:
- move all players back to the main island
- kill any entities inside
- spawn the content again