branchrust_reboot/main/naval_update/deep_sea/wipecancel

12 Commits over 0 Days - ∞cph!

4 Months Ago
Deep sea wipe end phase: slowly ramp up radiation in the final phase Exposed a 0-1 factor we can use for weather Content entities spawned in the deep sea get the global deep sea network group assigned
4 Months Ago
merge from naval_update
4 Months Ago
merge from naval_update
4 Months Ago
Added a clear loadout button to the rust editor window, so we can clear the default loadout
4 Months Ago
Make sure wiping also clears the portals
4 Months Ago
merge from naval_update/deep_sea
4 Months Ago
Some refactoring and fixes, the active entities list are now populated correctly after the server init
4 Months Ago
merge from naval_update/deep_sea
4 Months Ago
Command to print deep sea content
4 Months Ago
Players in the deep sea when it wipes are all killed by radiation Some cleanup
4 Months Ago
Convars to config the wipe interval
4 Months Ago
Deep sea is saved and wipes every X hours When wiping: - move all players back to the main island - kill any entities inside - spawn the content again