branchrust_reboot/main/naval_update/deep_sea/wipecancel

12 Commits over 0 Days - ∞cph!

21 Days Ago
Deep sea wipe end phase: slowly ramp up radiation in the final phase Exposed a 0-1 factor we can use for weather Content entities spawned in the deep sea get the global deep sea network group assigned
21 Days Ago
merge from naval_update
21 Days Ago
merge from naval_update
21 Days Ago
Added a clear loadout button to the rust editor window, so we can clear the default loadout
21 Days Ago
Make sure wiping also clears the portals
21 Days Ago
merge from naval_update/deep_sea
22 Days Ago
Some refactoring and fixes, the active entities list are now populated correctly after the server init
22 Days Ago
merge from naval_update/deep_sea
22 Days Ago
Command to print deep sea content
23 Days Ago
Players in the deep sea when it wipes are all killed by radiation Some cleanup
23 Days Ago
Convars to config the wipe interval
23 Days Ago
Deep sea is saved and wipes every X hours When wiping: - move all players back to the main island - kill any entities inside - spawn the content again