userFlaviencancel
branchrust_reboot/main/naval_update/floating_citiescancel

15 Commits over 61 Days - 0.01cph!

56 Days Ago
merge from naval_update
2 Months Ago
Reverted landmark info component added to floating city, we won't use that for the map markers S2P floating city 1 2 3
2 Months Ago
Added back landmark info to floating cities 1 2 3 and 4 S2P 1 2 and 3
2 Months Ago
merge from naval_update
3 Months Ago
S2P floating city 1 and 2
3 Months Ago
merge from naval_update
3 Months Ago
Floating city S2P, fixes a OOB error with static water catcher
3 Months Ago
merge from naval_update
3 Months Ago
Codegen
3 Months Ago
merge from naval_update
3 Months Ago
Restored deep sea floating city prefab Moved floating city prefab out of autospawn, so it doesnt spawn with procgen
3 Months Ago
Connected both water catchers to the water barrel in the farm barge
3 Months Ago
Fixed mess table static prefab not being mountable
3 Months Ago
Removed MonumentInfo component from floating city 1 and 2 scenes
4 Months Ago
Disabled deep sea island spawning on that branch, its causing errors when entering play mode from other scenes than Craggy