branchrust_reboot/main/naval_update/floating_citiescancel
14 Commits over 61 Days - 0.01cph!
Reverted landmark info component added to floating city, we won't use that for the map markers
S2P floating city 1 2 3
Added back landmark info to floating cities 1 2 3 and 4
S2P 1 2 and 3
S2P floating city 1 and 2
Floating city S2P, fixes a OOB error with static water catcher
Restored deep sea floating city prefab
Moved floating city prefab out of autospawn, so it doesnt spawn with procgen
Connected both water catchers to the water barrel in the farm barge
Fixed mess table static prefab not being mountable
Removed MonumentInfo component from floating city 1 and 2 scenes
Disabled deep sea island spawning on that branch, its causing errors when entering play mode from other scenes than Craggy