userFlaviencancel
branchrust_reboot/main/naval_update/floating_citiescancel

15 Commits over 61 Days - 0.01cph!

9 Months Ago
merge from naval_update
9 Months Ago
Reverted landmark info component added to floating city, we won't use that for the map markers S2P floating city 1 2 3
9 Months Ago
Added back landmark info to floating cities 1 2 3 and 4 S2P 1 2 and 3
9 Months Ago
merge from naval_update
10 Months Ago
S2P floating city 1 and 2
10 Months Ago
merge from naval_update
10 Months Ago
Floating city S2P, fixes a OOB error with static water catcher
10 Months Ago
merge from naval_update
10 Months Ago
Codegen
10 Months Ago
merge from naval_update
10 Months Ago
Restored deep sea floating city prefab Moved floating city prefab out of autospawn, so it doesnt spawn with procgen
10 Months Ago
Connected both water catchers to the water barrel in the farm barge
10 Months Ago
Fixed mess table static prefab not being mountable
10 Months Ago
Removed MonumentInfo component from floating city 1 and 2 scenes
11 Months Ago
Disabled deep sea island spawning on that branch, its causing errors when entering play mode from other scenes than Craggy