branchrust_reboot/main/naval_update/floating_citiescancel

221 Commits over 92 Days - 0.10cph!

Lowered SSS further on blue tarps Medical bay dressing progress
Today
Added collision to farm barge container shells. Replaced beach parasols with static versions.
Today
More farm barge set dressing
Today
Disabled deep sea island spawning on that branch, its causing errors when entering play mode from other scenes than Craggy
Today
Set dressing on farm barge WIP. Static version of lantern prefab.
Today
Merge from parent
Yesterday
Added LODs and COL for farm barge kiosk
Yesterday
Floating city medical bay progress Merged rope bridge Lowered SSS on tarps
Yesterday
Floating city / casino progress and medical bay dressing progress
Yesterday
Static beach parasol prefabs
Yesterday
Improvised walkways / merged all floor meshes and setup temporary colliders
Yesterday
Added farm sign to farm kiosk
Yesterday
Merged from parent
6 Days Ago
security tower update
6 Days Ago
security tower update
9 Days Ago
security barge
14 Days Ago
Improvised walkways more meshes
15 Days Ago
Added custom wooden door for farm barge kiosk (mesh still WIP and not merged)
15 Days Ago
prison update, prison barge made into prefab
15 Days Ago
prison update
15 Days Ago
More set dressing of farm barge
15 Days Ago
Improvised walkways progress
20 Days Ago
WIP on farm barge
20 Days Ago
Improvised walkways progress
21 Days Ago
prison update
21 Days Ago
More farm set dressing WIP
21 Days Ago
Blockout farm entrance kiosk WIP
22 Days Ago
Farm dressing exploration WIP
22 Days Ago
Added container shells for farm area + LODs
23 Days Ago
prison update
23 Days Ago
security prison progress
23 Days Ago
updated the security spotlights lods
23 Days Ago
Added first pass of farm barge container shell no.1
24 Days Ago
Prefabbed up farm barge area of level
24 Days Ago
Set dressing to bar area of food market
24 Days Ago
Improvised walkways progress
24 Days Ago
Merge from parent
24 Days Ago
Reduced AO intensity on market container mat
24 Days Ago
Changed FOOD mesh decal to deferred decal. Added hanging fish asset + LODs, COL. Changed food market gate to static prefab.
26 Days Ago
Security speakers and spotlights
27 Days Ago
LODs and collision for food market display
27 Days Ago
Replaced blockout food display counter
28 Days Ago
Added remaining COL mesh to food market barge shell
29 Days Ago
Removed obsolete food market test files, added bottom layer collision mesh
29 Days Ago
Fixed rotation error on food market shell, added LOD3 textures
29 Days Ago
Merging food market barge shell meshes plus LODs
29 Days Ago
oil rig foot lod setup, barge lod setup, tarp lod setup and collision.
30 Days Ago
oil rig foot lods
30 Days Ago
Security tower material fixes
30 Days Ago
Cleanup