branchrust_reboot/main/naval_update/floating_citiescancel

154 Commits over 61 Days - 0.11cph!

Today
Vizdev test FBXs for floating food market
3 Days Ago
Adjuested LOD distances on floating walkways
3 Days Ago
Reducing tricount of some floating walkway LOD0s
3 Days Ago
improvised walkway progress prefabed food market barge area
3 Days Ago
Fixing up floating walkway transforms in level
3 Days Ago
Added LOD3 textures for floating walkways
3 Days Ago
Removed autogenerated collision from floating walkway kits. Added in custom COL mesh setups.
3 Days Ago
Added last remaining COL meshes for floating walkway
4 Days Ago
improvised walkways progress
4 Days Ago
Adding COL meshes for floating walkways
4 Days Ago
Adding COL meshes for floating walkways
5 Days Ago
Merge from naval update
7 Days Ago
oil rig foot collision, lods
14 Days Ago
floating city barge lods, collision
14 Days Ago
Added LODs for all floating walkway kit (LOD3 material WIP). Started chunking up sections for floating animation.
14 Days Ago
Added Medical Trolley Prop Prefab, Textures and Models Setup Medical Trolley Prop Materials, LODS and Colliders
15 Days Ago
Apply delta time
15 Days Ago
Expose a MovementMultiplier slider to SimpleFloatingEntity
16 Days Ago
Removing moss from floating walkway mats
16 Days Ago
Removing floating script from individual floating walkway pieces, dividing level into chunks instead. (WIP)
16 Days Ago
Addd UV2s to floating walkway kit for sea moss blends
17 Days Ago
merge from naval update
17 Days Ago
Sea moss tests
17 Days Ago
Finishing up blend layers on floating walkways
17 Days Ago
Continuing working on blends for floating walkways
19 Days Ago
Remove temp testing walkways
19 Days Ago
Re pivoted all of the floating walkway prefabs and adjusted the buoyancy points for better movement
19 Days Ago
Possibly fixed simple floating platforms flipping
19 Days Ago
Fixed SimpleFloatingEntity running logic if no players are nearby
19 Days Ago
Copy the terrain water system over to the floating city system so that water level queries work as expected (copied from craggy) Added a new ForceSpawnPoint component, if this is present in a scene the player will always spawn there (editor only)
19 Days Ago
Merge from parent
21 Days Ago
Blend layers on floating walkway kit WIP. Float script on kit as well but some issues present with transforms (WIP too)
22 Days Ago
merge from main
23 Days Ago
Reduced material IDs in remaining floating walkway pieces
23 Days Ago
Floating cities greybox cleanup
23 Days Ago
Reducing material IDs in floating walkway kit. Added ubiquitous moss via blends.
23 Days Ago
floating city barge
24 Days Ago
merge from main
24 Days Ago
Floating cities greybox progress
24 Days Ago
Add some Y offsets to the buoyancy points on the walkway prefab
24 Days Ago
Build manifest
25 Days Ago
Merge from naval_update
25 Days Ago
Testing floating entity script
25 Days Ago
More work on railings and stairs for floating walkways
25 Days Ago
Updated art on floating walkway railings
26 Days Ago
Merge from naval update
31 Days Ago
Missed Files
31 Days Ago
Updated Folding Wicker Bed Blanket Textures Removed Fourth Blanket Varaiation Textures and Materials
32 Days Ago
Updated Folding Wicker Bed Prop Model, LODS, Textures and Materials Reimported FBX's and Textures
32 Days Ago
Floating cities progress / visual test for the security tower area