branchrust_reboot/main/naval_update/floating_citiescancel
154 Commits over 61 Days - 0.11cph!
Vizdev test FBXs for floating food market
Adjuested LOD distances on floating walkways
Reducing tricount of some floating walkway LOD0s
improvised walkway progress
prefabed food market barge area
Fixing up floating walkway transforms in level
Added LOD3 textures for floating walkways
Removed autogenerated collision from floating walkway kits. Added in custom COL mesh setups.
Added last remaining COL meshes for floating walkway
improvised walkways progress
Adding COL meshes for floating walkways
Adding COL meshes for floating walkways
oil rig foot collision, lods
floating city barge lods, collision
Added LODs for all floating walkway kit (LOD3 material WIP). Started chunking up sections for floating animation.
Added Medical Trolley Prop Prefab, Textures and Models
Setup Medical Trolley Prop Materials, LODS and Colliders
Expose a MovementMultiplier slider to SimpleFloatingEntity
Removing moss from floating walkway mats
Removing floating script from individual floating walkway pieces, dividing level into chunks instead. (WIP)
Addd UV2s to floating walkway kit for sea moss blends
Finishing up blend layers on floating walkways
Continuing working on blends for floating walkways
Remove temp testing walkways
Re pivoted all of the floating walkway prefabs and adjusted the buoyancy points for better movement
Possibly fixed simple floating platforms flipping
Fixed SimpleFloatingEntity running logic if no players are nearby
Copy the terrain water system over to the floating city system so that water level queries work as expected (copied from craggy)
Added a new ForceSpawnPoint component, if this is present in a scene the player will always spawn there (editor only)
Blend layers on floating walkway kit WIP. Float script on kit as well but some issues present with transforms (WIP too)
Reduced material IDs in remaining floating walkway pieces
Floating cities greybox cleanup
Reducing material IDs in floating walkway kit. Added ubiquitous moss via blends.
Floating cities greybox progress
Add some Y offsets to the buoyancy points on the walkway prefab
Testing floating entity script
More work on railings and stairs for floating walkways
Updated art on floating walkway railings
Updated Folding Wicker Bed Blanket Textures
Removed Fourth Blanket Varaiation Textures and Materials
Updated Folding Wicker Bed Prop Model, LODS, Textures and Materials
Reimported FBX's and Textures
Floating cities progress / visual test for the security tower area