branchrust_reboot/main/naval_update/floating_citiescancel
198 Commits over 92 Days - 0.09cph!
Improvised walkways progress
More farm set dressing WIP
Blockout farm entrance kiosk WIP
Farm dressing exploration WIP
Added container shells for farm area + LODs
updated the security spotlights lods
Added first pass of farm barge container shell no.1
Prefabbed up farm barge area of level
Set dressing to bar area of food market
Improvised walkways progress
Reduced AO intensity on market container mat
Changed FOOD mesh decal to deferred decal. Added hanging fish asset + LODs, COL. Changed food market gate to static prefab.
Security speakers and spotlights
LODs and collision for food market display
Replaced blockout food display counter
Added remaining COL mesh to food market barge shell
Removed obsolete food market test files, added bottom layer collision mesh
Fixed rotation error on food market shell, added LOD3 textures
Merging food market barge shell meshes plus LODs
oil rig foot lod setup, barge lod setup, tarp lod setup and collision.
Security tower material fixes
Improvised walkway clean up
floating city tarp fixes and lods
Changed shipping containers in food market area to green. Changed blend layers.
floating city scene update
Swapped placeholder doors for static ones in food market barge
Added test assets for bottom layer of food market structure. Continued set dressing.
Walkway progress / scaffolding stairs
Merge from medical bay props
Improvised walkway progress
More set dressing (WIP) of food market. Reduced AO intensity on banana bunches.
Initial experimental set dressing of food market
Vizdev test FBXs for floating food market
Adjuested LOD distances on floating walkways
Reducing tricount of some floating walkway LOD0s
improvised walkway progress
prefabed food market barge area
Fixing up floating walkway transforms in level
Added LOD3 textures for floating walkways