branchrust_reboot/main/naval_update/floating_citiescancel
221 Commits over 92 Days - 0.10cph!
Lowered SSS further on blue tarps
Medical bay dressing progress
Added collision to farm barge container shells. Replaced beach parasols with static versions.
More farm barge set dressing
Disabled deep sea island spawning on that branch, its causing errors when entering play mode from other scenes than Craggy
Set dressing on farm barge WIP. Static version of lantern prefab.
Added LODs and COL for farm barge kiosk
Floating city medical bay progress
Merged rope bridge
Lowered SSS on tarps
Floating city / casino progress and medical bay dressing progress
Static beach parasol prefabs
Improvised walkways / merged all floor meshes and setup temporary colliders
Added farm sign to farm kiosk
Improvised walkways more meshes
Added custom wooden door for farm barge kiosk (mesh still WIP and not merged)
prison update, prison barge made into prefab
More set dressing of farm barge
Improvised walkways progress
Improvised walkways progress
More farm set dressing WIP
Blockout farm entrance kiosk WIP
Farm dressing exploration WIP
Added container shells for farm area + LODs
updated the security spotlights lods
Added first pass of farm barge container shell no.1
Prefabbed up farm barge area of level
Set dressing to bar area of food market
Improvised walkways progress
Reduced AO intensity on market container mat
Changed FOOD mesh decal to deferred decal. Added hanging fish asset + LODs, COL. Changed food market gate to static prefab.
Security speakers and spotlights
LODs and collision for food market display
Replaced blockout food display counter
Added remaining COL mesh to food market barge shell
Removed obsolete food market test files, added bottom layer collision mesh
Fixed rotation error on food market shell, added LOD3 textures
Merging food market barge shell meshes plus LODs
oil rig foot lod setup, barge lod setup, tarp lod setup and collision.
Security tower material fixes