branchrust_reboot/main/naval_update/floating_citiescancel
108 Commits over 31 Days - 0.15cph!
Updated Folding Wicker Bed Blanket Textures
Removed Fourth Blanket Varaiation Textures and Materials
Updated Folding Wicker Bed Prop Model, LODS, Textures and Materials
Reimported FBX's and Textures
Floating cities progress / visual test for the security tower area
First pass floating walkway stairs. Continued work on second pass floating walkway kit.
Added Folding Wicker Bed Prop
Setup all Folding Wicker Bed Prefab and Material Varients
Imported Folding Wicker Bed Textures, Masks, LODS
More work on floating walkways (WIP)
Continuing floating walkway progress, deleted obsolete autogen material
Second pass on floating walkways, with proper textures (WIP)
Updated Banana Bunch Albedo Texture Map
Updated Banana Bunch Model to incorparate feedback
Updated Banana Bunch Albedo Texture Map
Floating cities progress / security tower b
Updated Banana Bunch AO and Albedo Texture Map
naval update > floating cities
removed old bullet_container folder and contents as it's no longer needed
Security Spotlight Prefab update
hanging fish LODs complete for 3 variants. prefabs updated
Security Spotlight blockout update
Committing changes to update branch
Floating cities greybox progress
Security tower greybox
hanging fish
baked down salmon, trout and catfish
reused pre-existing rope material
setup up 3 prefabs with collision
no lods yet.
updated collision and prefabs of arrowbucket c and small bullet container b
small bullet container B variant
updated orientations of matresses
added collision for each.
lods for old single mattresses 1/2/3
updated prefabs (need to add collision)
updated materials.
Added Banana Bunch Prop
Setup Banana Bunch Prop Prefab, LODS and Colliders
Imported Banana Bunch Materials and Models
old single mattres, 3 mesh variants. normal, bent 1 + 2 (to be placed against walls)
3 texture variants
no lods yet
added renderbatch to all the bloody rags
Removing obsolete materials, fixing repetition on plastic float cubes, enabling GPU instancing on materials
udpated potato crate to use relief mapping
Submitting work to update branch
Continuing on blocking in materials on floating walkways
Walkway / greybox progress
floating cities walkway and greybox progress
Continuing on with floating walkways