userFlaviencancel
branchrust_reboot/main/naval_update/io_boatscancel

63 Commits over 92 Days - 0.03cph!

Today
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Today
ioentity.allow_on_boats set to true by default Added playerboat.kill_io_deployables command
Today
Can't use the wiretool while swimming
Today
merge from main
4 Days Ago
Fixed pressure pads being deployable halfway through walls
4 Days Ago
All IO entities are disconnected when a boat sinks, same delay as the doors etc
4 Days Ago
Restored spotlight and tripod spotlight deploy guides
4 Days Ago
Fixed HBHF and simple light groundwatch Fixed industrial light placement regression
4 Days Ago
merge from main
5 Days Ago
Tweaked some prefabs ground watch, fixing issues on boats
5 Days Ago
merge from main
5 Days Ago
Increased BoatBuildingStation::GetStationOverlappingPosition grid query radius from 2 to 20, It must be large enough so the grid can always find the station regardless of where inside the build area we query from Fixes IO entities on land connectable to edit mode boat sometimes
5 Days Ago
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5 Days Ago
merge from main
5 Days Ago
Fixed string lights slack not hanging using world pos
5 Days Ago
Fixed string lights Used flag not being reset correctly if the player stopped wiring at >5m from the box It was blocking the "Wire" interaction, allowing you to edit the lights later
6 Days Ago
Fixed string lights mixing up local and world, its all local now
6 Days Ago
Disabled mip maps on string lights wire textures, streaming doesn't work with line renderers
6 Days Ago
merge from main
6 Days Ago
Fixed triangle planter and triangle railroad planter having non convex colliders Remade powered water purifier collider using primitives
6 Days Ago
Spooky speaker, water catcher, disco floor and strobe light deployable on boats
6 Days Ago
Fixed simple light, RF receiver, RF broadcaster and water barrel not parenting to boats (layer issue) Disabled ceiling light on boat, was pushed by accident
6 Days Ago
merge from main
6 Days Ago
Plant pot deployable on boats
6 Days Ago
Better checks for IO entities not sharing the same root parent
6 Days Ago
Fixed ioentity.allow_on_boats convar including Signage
6 Days Ago
Paintable reactive target deployable on boats
6 Days Ago
Fixed non convex mesh colliders for: RF broadcaster, RF receiver, simple light and reactive target
6 Days Ago
merge from main
6 Days Ago
Remade water barrel collider with primitives, it had a non-convex mesh collider
7 Days Ago
Moved all the RegisterSplashable calls from ServerInit to OnDeployed and PostServerLoad so they're correctly flagged as mobile by the grid (parent wasn't set yet in ServerInit)
7 Days Ago
Reduced minecart planter colliders count from 16 to 4
7 Days Ago
All IO water items deployable on boats
7 Days Ago
Fixed ceiling fluorescent light invisible cables and meleehack invalids
7 Days Ago
Compile fix
7 Days Ago
Use GetRootParentEntity instead of the new GetRootParent method
7 Days Ago
Can't connect IO entities not sharing the same root parent
7 Days Ago
More IO prefabs deployable on boats
7 Days Ago
ioentity.allow_on_boat now blocks placement of all io entities on boats (just a temp killswitch)
7 Days Ago
Wire snapping works on moving boats
7 Days Ago
Test list
7 Days Ago
Fixed electric furnace deploy volume not including Vehicle_Large
7 Days Ago
Remade large battery collider with primitives, it had a non-convex mesh collider
7 Days Ago
Fixed a bunch of wire tool local/world position issue IO lines toggle their dynamic LOD when created if parented to a boat IO lines plug effects are played locally
7 Days Ago
Fixed string light bulb rotation when deploying them on floor/ceilings
7 Days Ago
String lights line renderer now use local space positions, deployable on boats
7 Days Ago
Hopper and door controller not deployable on boats (performance reason, they can wake up a sleeping boat)
7 Days Ago
Flagged more prefabs to be deployable on boats
7 Days Ago
Disabled IO snapping on boat for now, it doesn't work well
7 Days Ago
merge from main