userFlaviencancel
branchrust_reboot/main/naval_update/io_boatscancel

64 Commits over 92 Days - 0.03cph!

2 Months Ago
merge from main
2 Months Ago
Added Vehicle_Large groundwatch for 48 IO prefabs
2 Months Ago
Added ioentity.allowed_on_boats, default to false for now
2 Months Ago
Codegen
2 Months Ago
merge from main
6 Months Ago
IO line are switched to LOD dynamic when their IO ent is parented to something
6 Months Ago
More IO prefabs deployable on Large Vehicle layer
6 Months Ago
All neon signs deployable on the vehicle large layer
6 Months Ago
More IO prefabs deployable on the large vehicle layer
6 Months Ago
More IO prefabs allowed on Vehicle Large layer
6 Months Ago
Remade solar panel collider using primitives
6 Months Ago
Set most IO prefabs as deployable on vehicle large layer
6 Months Ago
Tweaked the medium battery mesh collider so it can be convex
6 Months Ago
Started working on supporting IO on boats, wires and IO handles are now parented to their IO entity Wire reconnection messages are sending local pos