userFlaviencancel
branchrust_reboot/main/new_inputsystemcancel

17 Commits over 0 Days - Infinitycph!

3 Months Ago
Removed temp debug log
3 Months Ago
isFKey goes from F1 to F24
3 Months Ago
Switched active input handling to new input system only
3 Months Ago
Updated input system package to 1.19 Dunno why the package manager is recommending 1.11.2 as the last version Fixes no domain reload breaking InputSystemUIInputModule
3 Months Ago
merge from main
3 Months Ago
Replaced all the old input system calls to use the new input sytem API (113 files)
3 Months Ago
Added some helpers to standardize mouse scroll and mouse axis deltas as they need to be multiplied by a magic number to feel exactly the same as before
3 Months Ago
NeedsKeyboard cleanup
3 Months Ago
Updated NeedsKeyboard to work with the new input system
3 Months Ago
Auto update keys.cfg file to use the new names Updated keys_default.cfg
3 Months Ago
FpStandaloneInputModule now inherits InputSystemUIInputModule UI is working
3 Months Ago
Added a conversion table so old binds config still work, as some keys have been renamed (ex: return -> enter, leftcontrol -> leftctrl...) Some refactoring
3 Months Ago
Facepunch.Input adapted to the new input system Getting rid of KeyCode and replacing everything with Key/ButtonControl
3 Months Ago
merge from main
3 Months Ago
Added new input system package
3 Months Ago
Yolo updated the unity.ugui package to latest available version Re applied our custom changes on top, seems to work 2/2
3 Months Ago
Yolo updated the unity.ugui package to latest available version Re applied our custom changes on top, seems to work