branchrust_reboot/main/new_inputsystemcancel
17 Commits over 0 Days - ∞cph!
isFKey goes from F1 to F24
Switched active input handling to new input system only
Updated input system package to 1.19
Dunno why the package manager is recommending 1.11.2 as the last version
Fixes no domain reload breaking InputSystemUIInputModule
Replaced all the old input system calls to use the new input sytem API (113 files)
Added some helpers to standardize mouse scroll and mouse axis deltas as they need to be multiplied by a magic number to feel exactly the same as before
Updated NeedsKeyboard to work with the new input system
Auto update keys.cfg file to use the new names
Updated keys_default.cfg
FpStandaloneInputModule now inherits InputSystemUIInputModule
UI is working
Added a conversion table so old binds config still work, as some keys have been renamed (ex: return -> enter, leftcontrol -> leftctrl...)
Some refactoring
Facepunch.Input adapted to the new input system
Getting rid of KeyCode and replacing everything with Key/ButtonControl
Added new input system package
Yolo updated the unity.ugui package to latest available version
Re applied our custom changes on top, seems to work
2/2
Yolo updated the unity.ugui package to latest available version
Re applied our custom changes on top, seems to work