branchrust_reboot/main/new_inputsystemcancel

17 Commits over 0 Days - ∞cph!

19 Days Ago
Removed temp debug log
19 Days Ago
isFKey goes from F1 to F24
19 Days Ago
Switched active input handling to new input system only
19 Days Ago
Updated input system package to 1.19 Dunno why the package manager is recommending 1.11.2 as the last version Fixes no domain reload breaking InputSystemUIInputModule
19 Days Ago
merge from main
19 Days Ago
Replaced all the old input system calls to use the new input sytem API (113 files)
19 Days Ago
Added some helpers to standardize mouse scroll and mouse axis deltas as they need to be multiplied by a magic number to feel exactly the same as before
19 Days Ago
NeedsKeyboard cleanup
19 Days Ago
Updated NeedsKeyboard to work with the new input system
19 Days Ago
Auto update keys.cfg file to use the new names Updated keys_default.cfg
19 Days Ago
FpStandaloneInputModule now inherits InputSystemUIInputModule UI is working
19 Days Ago
Added a conversion table so old binds config still work, as some keys have been renamed (ex: return -> enter, leftcontrol -> leftctrl...) Some refactoring
20 Days Ago
Facepunch.Input adapted to the new input system Getting rid of KeyCode and replacing everything with Key/ButtonControl
20 Days Ago
merge from main
21 Days Ago
Added new input system package
21 Days Ago
Yolo updated the unity.ugui package to latest available version Re applied our custom changes on top, seems to work 2/2
21 Days Ago
Yolo updated the unity.ugui package to latest available version Re applied our custom changes on top, seems to work