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branchrust_reboot/main/primitive/deployable_ammocancel

6 Commits over 0 Days - ∞cph!

10 Months Ago
Fixed explosion effects spawning twice Offset the explosive effect spawn point a lil bit to reduce clipping Adjusted flammable ammo effect rotation
10 Months Ago
Polished explosive bomb effects, added fuse sound
10 Months Ago
Flammable ammo now use the catapult fire effect when lit Fixed ignite sound not playing
10 Months Ago
Fixed propane bombs not deployable on roofs Physics materials
10 Months Ago
Fixed deployable explosives short culling distance
10 Months Ago
merge from primitive