userFlaviencancel
branchrust_reboot/main/primitive/deployable_ammocancel

6 Commits over 0 Days - ∞cph!

1 Year Ago
Fixed explosion effects spawning twice Offset the explosive effect spawn point a lil bit to reduce clipping Adjusted flammable ammo effect rotation
1 Year Ago
Polished explosive bomb effects, added fuse sound
1 Year Ago
Flammable ammo now use the catapult fire effect when lit Fixed ignite sound not playing
1 Year Ago
Fixed propane bombs not deployable on roofs Physics materials
1 Year Ago
Fixed deployable explosives short culling distance
1 Year Ago
merge from primitive