userFlaviencancel
branchrust_reboot/main/primitive/deployable_ammocancel

6 Commits over 0 Days - ∞cph!

Yesterday
Fixed explosion effects spawning twice Offset the explosive effect spawn point a lil bit to reduce clipping Adjusted flammable ammo effect rotation
Yesterday
Polished explosive bomb effects, added fuse sound
Yesterday
Flammable ammo now use the catapult fire effect when lit Fixed ignite sound not playing
Yesterday
Fixed propane bombs not deployable on roofs Physics materials
Yesterday
Fixed deployable explosives short culling distance
Yesterday
merge from primitive