userFlaviencancel
branchrust_reboot/main/primitive/deployable_ammocancel

6 Commits over 0 Days - ∞cph!

35 Days Ago
Fixed explosion effects spawning twice Offset the explosive effect spawn point a lil bit to reduce clipping Adjusted flammable ammo effect rotation
35 Days Ago
Polished explosive bomb effects, added fuse sound
35 Days Ago
Flammable ammo now use the catapult fire effect when lit Fixed ignite sound not playing
35 Days Ago
Fixed propane bombs not deployable on roofs Physics materials
35 Days Ago
Fixed deployable explosives short culling distance
35 Days Ago
merge from primitive