branchrust_reboot/main/primitive/deployable_ammocancel
15 Commits over 0 Days - ∞cph!
Fixed explosion effects spawning twice
Offset the explosive effect spawn point a lil bit to reduce clipping
Adjusted flammable ammo effect rotation
Polished explosive bomb effects, added fuse sound
Flammable ammo now use the catapult fire effect when lit
Fixed ignite sound not playing
Fixed propane bombs not deployable on roofs
Physics materials
Fixed deployable explosives short culling distance
Add terrain layer to GroundWatch
Switch explosives to Deployed layer
Update chain reaction layer mask
Custom deployed explosive - lower damage and splash radius compared to throwing type
Updated pickup and deployment timers
placement effect
ground watch setup - not working for now due to wider layer changes are needed
Allow siege explosive deployables to be picked up - two second pickup time
Prevent deployment inside trees and nodes
Implement IIgniteable and ISplashable so the explosives can be lit and defused
More reliable chain reactions
Fixed explosives not doing damage
Set up flammable version, better iexplosion effects
First pass on deployable siege weapon ammo