branchrust_reboot/main/primitive/deployable_ammocancel

15 Commits over 0 Days - ∞cph!

10 Months Ago
Fixed explosion effects spawning twice Offset the explosive effect spawn point a lil bit to reduce clipping Adjusted flammable ammo effect rotation
10 Months Ago
Polished explosive bomb effects, added fuse sound
10 Months Ago
Flammable ammo now use the catapult fire effect when lit Fixed ignite sound not playing
10 Months Ago
Fixed propane bombs not deployable on roofs Physics materials
10 Months Ago
Fixed deployable explosives short culling distance
10 Months Ago
merge from primitive
10 Months Ago
Add terrain layer to GroundWatch Switch explosives to Deployed layer Update chain reaction layer mask
10 Months Ago
Custom deployed explosive - lower damage and splash radius compared to throwing type Updated pickup and deployment timers
10 Months Ago
placement effect ground watch setup - not working for now due to wider layer changes are needed
10 Months Ago
Allow siege explosive deployables to be picked up - two second pickup time Prevent deployment inside trees and nodes
10 Months Ago
Implement IIgniteable and ISplashable so the explosives can be lit and defused
10 Months Ago
More reliable chain reactions
10 Months Ago
Fixed explosives not doing damage
10 Months Ago
Set up flammable version, better iexplosion effects
10 Months Ago
First pass on deployable siege weapon ammo