branchrust_reboot/main/primitive/deployable_ammocancel

15 Commits over 0 Days - ∞cph!

1 Year Ago
Fixed explosion effects spawning twice Offset the explosive effect spawn point a lil bit to reduce clipping Adjusted flammable ammo effect rotation
1 Year Ago
Polished explosive bomb effects, added fuse sound
1 Year Ago
Flammable ammo now use the catapult fire effect when lit Fixed ignite sound not playing
1 Year Ago
Fixed propane bombs not deployable on roofs Physics materials
1 Year Ago
Fixed deployable explosives short culling distance
1 Year Ago
merge from primitive
1 Year Ago
Add terrain layer to GroundWatch Switch explosives to Deployed layer Update chain reaction layer mask
1 Year Ago
Custom deployed explosive - lower damage and splash radius compared to throwing type Updated pickup and deployment timers
1 Year Ago
placement effect ground watch setup - not working for now due to wider layer changes are needed
1 Year Ago
Allow siege explosive deployables to be picked up - two second pickup time Prevent deployment inside trees and nodes
1 Year Ago
Implement IIgniteable and ISplashable so the explosives can be lit and defused
1 Year Ago
More reliable chain reactions
1 Year Ago
Fixed explosives not doing damage
1 Year Ago
Set up flammable version, better iexplosion effects
1 Year Ago
First pass on deployable siege weapon ammo