branchrust_reboot/main/primitive/deployable_ammocancel

15 Commits over 0 Days - ∞cph!

4 Months Ago
Fixed explosion effects spawning twice Offset the explosive effect spawn point a lil bit to reduce clipping Adjusted flammable ammo effect rotation
4 Months Ago
Polished explosive bomb effects, added fuse sound
4 Months Ago
Flammable ammo now use the catapult fire effect when lit Fixed ignite sound not playing
4 Months Ago
Fixed propane bombs not deployable on roofs Physics materials
4 Months Ago
Fixed deployable explosives short culling distance
4 Months Ago
merge from primitive
4 Months Ago
Add terrain layer to GroundWatch Switch explosives to Deployed layer Update chain reaction layer mask
4 Months Ago
Custom deployed explosive - lower damage and splash radius compared to throwing type Updated pickup and deployment timers
4 Months Ago
placement effect ground watch setup - not working for now due to wider layer changes are needed
4 Months Ago
Allow siege explosive deployables to be picked up - two second pickup time Prevent deployment inside trees and nodes
4 Months Ago
Implement IIgniteable and ISplashable so the explosives can be lit and defused
4 Months Ago
More reliable chain reactions
4 Months Ago
Fixed explosives not doing damage
4 Months Ago
Set up flammable version, better iexplosion effects
4 Months Ago
First pass on deployable siege weapon ammo