branchrust_reboot/main/primitive/deployable_ammocancel

15 Commits over 0 Days - ∞cph!

8 Days Ago
Fixed explosion effects spawning twice Offset the explosive effect spawn point a lil bit to reduce clipping Adjusted flammable ammo effect rotation
9 Days Ago
Polished explosive bomb effects, added fuse sound
9 Days Ago
Flammable ammo now use the catapult fire effect when lit Fixed ignite sound not playing
9 Days Ago
Fixed propane bombs not deployable on roofs Physics materials
9 Days Ago
Fixed deployable explosives short culling distance
9 Days Ago
merge from primitive
9 Days Ago
Add terrain layer to GroundWatch Switch explosives to Deployed layer Update chain reaction layer mask
9 Days Ago
Custom deployed explosive - lower damage and splash radius compared to throwing type Updated pickup and deployment timers
9 Days Ago
placement effect ground watch setup - not working for now due to wider layer changes are needed
9 Days Ago
Allow siege explosive deployables to be picked up - two second pickup time Prevent deployment inside trees and nodes
9 Days Ago
Implement IIgniteable and ISplashable so the explosives can be lit and defused
9 Days Ago
More reliable chain reactions
9 Days Ago
Fixed explosives not doing damage
9 Days Ago
Set up flammable version, better iexplosion effects
9 Days Ago
First pass on deployable siege weapon ammo