userFlaviencancel
branchrust_reboot/main/siege_weapons/hackweek_horse_rewritecancel

30 Commits over 0 Days - ∞cph!

23 Days Ago
Fixed speed ratio calculated based on the current gait Fixed NRE when jumping
23 Days Ago
merge from siege_weapons
23 Days Ago
merge from siege_weapons
36 Days Ago
Better acceleration when towing Limited to trot gait + some visual fixes and tweaks
37 Days Ago
Implemented towing back on new horses
37 Days Ago
Temporarly ragdoll the horse when colliding at high speed (wip stupid code)
38 Days Ago
Restored hibox, protection, mounting logic and corpse
38 Days Ago
Code cleanup Collision damage tweaks
38 Days Ago
BaseRagdoll compile fix
38 Days Ago
Splitted the code in client/server files Updated naming and moved everything in the right folders
38 Days Ago
Replaced the metal bonk effect for something more appropriate
38 Days Ago
Collision damage Ragdoll the rider when taking too much damage (hitting a tree at full speed, running off a cliff etc)
38 Days Ago
Horse head and body bounciness, so we don't lose too much speed when bumping on trees
38 Days Ago
merge from ragdolling
38 Days Ago
Physics tweaks, updated grounded checks
38 Days Ago
Revert ProjectSettings
38 Days Ago
Trying a wheel collider approach to reduce unwanted friction when riding on uneven terrain
39 Days Ago
39 Days Ago
compile fix
39 Days Ago
Horse gaits (walk, trot, canter, gallop) Tweaked speeds
39 Days Ago
Fixed inputs not set to 0 when dismounting Added some debug to visualize forces wee impulse forward when jumping + some tweaks
39 Days Ago
Increased Y inertia tensor to fix the residual rotation caused by gravity Reduced drag so the horse takes longer to decelerate from max speed to 0 after releasing inputs
39 Days Ago
Fixed NRE in SkeletonEditor
39 Days Ago
Changed rotations to use relative torque Added some friction and restored drag + speed and collider tweaks
39 Days Ago
Removed debug Tweaked prefab rigidbody
40 Days Ago
Better ground alignment
40 Days Ago
Better jump controls Client head IK tweaks
41 Days Ago
Horses can jump (wip) Tweaked server colliders
41 Days Ago
Handbrake so we don't slide down slopes Somewhat working gravity
41 Days Ago
Baseline Horse movements using physics like vehicles