branchrust_reboot/main/siege_weapons/hackweek_horse_rewritecancel

30 Commits over 0 Days - ∞cph!

3 Months Ago
Fixed speed ratio calculated based on the current gait Fixed NRE when jumping
3 Months Ago
merge from siege_weapons
3 Months Ago
merge from siege_weapons
3 Months Ago
Better acceleration when towing Limited to trot gait + some visual fixes and tweaks
3 Months Ago
Implemented towing back on new horses
3 Months Ago
Temporarly ragdoll the horse when colliding at high speed (wip stupid code)
3 Months Ago
Restored hibox, protection, mounting logic and corpse
3 Months Ago
Code cleanup Collision damage tweaks
3 Months Ago
BaseRagdoll compile fix
3 Months Ago
Splitted the code in client/server files Updated naming and moved everything in the right folders
3 Months Ago
Replaced the metal bonk effect for something more appropriate
3 Months Ago
Collision damage Ragdoll the rider when taking too much damage (hitting a tree at full speed, running off a cliff etc)
3 Months Ago
Horse head and body bounciness, so we don't lose too much speed when bumping on trees
3 Months Ago
merge from ragdolling
3 Months Ago
Physics tweaks, updated grounded checks
3 Months Ago
Revert ProjectSettings
3 Months Ago
Trying a wheel collider approach to reduce unwanted friction when riding on uneven terrain
3 Months Ago
3 Months Ago
compile fix
3 Months Ago
Horse gaits (walk, trot, canter, gallop) Tweaked speeds
3 Months Ago
Fixed inputs not set to 0 when dismounting Added some debug to visualize forces wee impulse forward when jumping + some tweaks
3 Months Ago
Increased Y inertia tensor to fix the residual rotation caused by gravity Reduced drag so the horse takes longer to decelerate from max speed to 0 after releasing inputs
3 Months Ago
Fixed NRE in SkeletonEditor
3 Months Ago
Changed rotations to use relative torque Added some friction and restored drag + speed and collider tweaks
3 Months Ago
Removed debug Tweaked prefab rigidbody
3 Months Ago
Better ground alignment
3 Months Ago
Better jump controls Client head IK tweaks
3 Months Ago
Horses can jump (wip) Tweaked server colliders
3 Months Ago
Handbrake so we don't slide down slopes Somewhat working gravity
3 Months Ago
Baseline Horse movements using physics like vehicles