branchrust_reboot/main/siegeweapon_firedamagecancel
4 Commits over 0 Days - Infinitycph!
Different approach so it doesnt impact incendiary ammo damage on vehicles:
- FireBall can only damage vehicles of type BaseSiegeWeapon
- Revert the vehicles heat protection changes
Made siege weapon vulnerable to fire (as intended initially)
- Added vehicle world layer to all fireball prefabs
- Set heat protection to 1 for all vehicles except siege weapons