branchrust_reboot/main/siegeweapon_firedamagecancel

4 Commits over 0 Days - Infinitycph!

20 Days Ago
Compile fix
20 Days Ago
Different approach so it doesnt impact incendiary ammo damage on vehicles: - FireBall can only damage vehicles of type BaseSiegeWeapon - Revert the vehicles heat protection changes
21 Days Ago
Protection tweaks
21 Days Ago
Made siege weapon vulnerable to fire (as intended initially) - Added vehicle world layer to all fireball prefabs - Set heat protection to 1 for all vehicles except siege weapons