branchrust_reboot/main/toolcupboard_retroskincancel
44 Commits over 60 Days - 0.03cph!
Added a small animation sequence to the monitors when deployed to hide the server delay
Decaying pulse, making sure block count texts won't overflow when >100
Code cleanup, moved screens update to invokes
Fixed screen showing not authorised state after logging out
Restored disabled login screen gameobject
Merged main into toolcupboard_retroskin
Updated storage adaptor sockets names
Fixed errors when the TC is not associated to any building (spawned via command)
Prefab cleanup, fixed screens initialization
Fixed resource boxes disappearing after leaving network range and returning
Fixed screens not appearing on lowest object quality
Tweaked LOD culling distance to match regular TC
Tweaked front storage adaptor position
Force screens to update when first deployed
Tweaked boxes placement and scale
Fixed tools not being released when TC is destroyed
Merged main into toolcupboard_retroskin
restored open/close sounds
Restored upkeep cost, moved detailed colliders to the Deployed layer
Now loads skins when spawning tool world models
Added door count, upkeep screen pagination and decay warning
Rounded upkeep timer minutes
Changed upkeep timer format
Exposed the total number of boxes and tweaked their spawn order
Dynamically show tool world models based on TC content
Cleans up invokes on destroy (applied vending machine screens NRE fix)
Hide screens if the player is not authed
Dynamically show resource boxes based on TC content
Show/hide models based on TC content
Added doors and any other upkeeped entity to the block count
TC upkeep timer now updated in real-time instead of periodically
Optimized upkeep cost calculation by caching upgrade costs during prefab preprocessing
Skinnable setup, placeholder icon
Screens display protected time, resource cost per 24h and building block count
LOD setup
Skin prefab setup, screens showing tc information