branchrust_reboot/main/wallpaper/floorcancel
127 Commits over 242 Days - 0.02cph!
Tweaked world model collider
Can put wallpaper tool in tool cupboards
Stack size to 1, changed category
Viewmodel: implemented anims, little punch when switching mode and skin, fixed missing maps and blend type
Left some crap in the prefab :(
Fixed wallpaper clipping on shipping container floors
Adjusted floor wallpaper deploy offset
Updated wallpaper tool description
Hidden wallpaper ceiling, wall and flooring items
More materials
Viewmodel mesh swapping based on current mode
Enabled detail layers on all ceiling and floor wallpaper materials
Third person model swapping based on current mode
Fixed some skins item name
Fixed ceiling and flooring skinnable prefab path
Fixed the wallpaper outside check on decay tick
Updated beehive outside checks following last changes
Fixed inside socketmod checks orientation
merge from wallpaper/floor/admin_commands
Fixed wallpaper being locked to wall mode when deployed looking at floors or ceilings
World model skins replication
Fixed wallpaper view model default missing materials
Fixed some issues with the wallpaper inside checks
Fixed missing conditional model wallpaper comp on windows, half walls, and low walls
Tweaked floor and foundation wallpaper sockets to reduce clipping with wires and deployables
Nuked _GroundTests folder
Restored explosion radius
Wallpaper splash damage enabled on propane bomb and satchel
Fixed radius
Rockets and C4 splash damage wallpaper through walls
Fixed doorway wallpaper conditional model issues
CanSeeWallpaperSocket is now using alternative LOS checks
Fixes some issues when trying to pickup and reskin wallpapers
Additional LOS check pos for wallpaper constructions, fixes all the various line of sight blocked issues when placing down wallpaper
Re-applied Planner.Server changes
Floor and ceiling paper spraycan reskinning
Fixed floorpaper clipping on jungle skin
Updated all building block prefabs 2/2
Updated all building block prefabs 1/2 (plastic doesnt have the tech to commit more than 10 prefabs at once)
Added ConditionalModelWallpaper, fixed some issues with wallpaper hardside/softside conditional models