branchrust_reboot/main/wallpaper/floorcancel
58 Commits over 242 Days - 0.01cph!
Restored explosion radius
Wallpaper splash damage enabled on propane bomb and satchel
Fixed radius
Rockets and C4 splash damage wallpaper through walls
Added first iteration of wood materials for the wallpapers, and updated some others
Fixed doorway wallpaper conditional model issues
Fixed issues with default wallpaper materials, cleaned up icons folder
Added floor materials, cleaned up wallpaper folder, removed test materials, naming convention consistency pass
Added and updated more floor wallpaper materials for testing
Added new floor material, updated names to clarify which materials are placeholder
Added more test floor wallpapers
CanSeeWallpaperSocket is now using alternative LOS checks
Fixes some issues when trying to pickup and reskin wallpapers
Additional LOS check pos for wallpaper constructions, fixes all the various line of sight blocked issues when placing down wallpaper
Re-applied Planner.Server changes
Added test ceiling and floor wallpapers
merge from amplify_lighting_fixes
Floor and ceiling paper spraycan reskinning
Fixed floorpaper clipping on jungle skin
Updated all building block prefabs 2/2
Updated all building block prefabs 1/2 (plastic doesnt have the tech to commit more than 10 prefabs at once)
Added ConditionalModelWallpaper, fixed some issues with wallpaper hardside/softside conditional models
More placeholder ceiling paper skins
Fixed wallpaper viewmodel material not updating when selecting skin 0
added lines back in to ground_guide and added corner triangle
added "up" triangle to floor guide
Fixed vinyl mat missing albedo
Skin fixes, changed flooring and ceiling paper default skin
Skinnable setup
Split the flooring, wall and ceiling wallpaper skin sets
Fixed colliding skin IDs
Can press R to rotate floor and ceiling paper before placement
New deploy guide mesh
Added wallpaper to all foundation and floor prefabs
Fixed hardside wallpaper not showing on wall right and left conditional models
Restored floor.stone.prefab, merge fuckery
Auto switch when looking at compatible building blocks
Can select different skins for wall, floor and ceiling
Can place wallpaper on blocks already having wallpaper for easy reskinning (if the selected skin is different)
Fixed floor and foundation using the wrong wallpaper skin id
Pressing right click with wallpaper in hands open the skin selection menu
Fixed foundation incorrect wallpaper socket name
Outside/inside checks
SocketMod_Inside can use custom ray dirs