branchrust_reboot/main/wallpaper_playerboatscancel
9 Commits over 0 Days - ∞cph!
Fixed wallpaper occasional deployable mismatch by overriding the entity for FindAppropriateHandle
Bumped the ray radius so the picked entity doesn’t oscillate too much
Added poolable to all wallpaper prefabs (no clue why I didnt add this initially?)
Hull square and hull triangle socket name update
Fixed wallpaper placed on finished boat not toggling its batching component
Allow wallpaper deployment on finished boats
Simplified WallpaperPlanner construction switching logic
Updated wallpaper commands to work with player boats
More checks in WallpaperPlanner that needed Vehicle_Large
Updated wallpaper inside sockets to include vehicle_large
Added wallpaper sockets and wallpaper conditional models to all boat parts
Updated wallpaper settings