branchrust_reboot/main/wallpaper_playerboatscancel

10 Commits over 0 Days - ∞cph!

2 Months Ago
Fixed pooling issue with wallpapers, make sure to reset the skin before applying
2 Months Ago
Fixed wallpaper occasional deployable mismatch by overriding the entity for FindAppropriateHandle Bumped the ray radius so the picked entity doesn’t oscillate too much
2 Months Ago
Added poolable to all wallpaper prefabs (no clue why I didnt add this initially?)
2 Months Ago
Hull square and hull triangle socket name update
2 Months Ago
Fixed wallpaper placed on finished boat not toggling its batching component
2 Months Ago
Allow wallpaper deployment on finished boats Simplified WallpaperPlanner construction switching logic
2 Months Ago
Updated wallpaper commands to work with player boats
2 Months Ago
More checks in WallpaperPlanner that needed Vehicle_Large
2 Months Ago
Updated wallpaper inside sockets to include vehicle_large
2 Months Ago
Added wallpaper sockets and wallpaper conditional models to all boat parts Updated wallpaper settings