branchrust_reboot/main/wallpaper_playerboatscancel

10 Commits over 0 Days - ∞cph!

40 Days Ago
Fixed pooling issue with wallpapers, make sure to reset the skin before applying
40 Days Ago
Fixed wallpaper occasional deployable mismatch by overriding the entity for FindAppropriateHandle Bumped the ray radius so the picked entity doesn’t oscillate too much
41 Days Ago
Added poolable to all wallpaper prefabs (no clue why I didnt add this initially?)
41 Days Ago
Hull square and hull triangle socket name update
41 Days Ago
Fixed wallpaper placed on finished boat not toggling its batching component
41 Days Ago
Allow wallpaper deployment on finished boats Simplified WallpaperPlanner construction switching logic
41 Days Ago
Updated wallpaper commands to work with player boats
41 Days Ago
More checks in WallpaperPlanner that needed Vehicle_Large
41 Days Ago
Updated wallpaper inside sockets to include vehicle_large
41 Days Ago
Added wallpaper sockets and wallpaper conditional models to all boat parts Updated wallpaper settings