userFlaviencancel
branchrust_reboot/main/arabiccancel

30 Commits over 0 Days - ∞cph!

22 Days Ago
Moved back the font ttf files to the Fonts root folder so community UI can load them correctly Fallback to TMP default font if the font loading failed
23 Days Ago
Minor legacy text finder editor window NRE fix
23 Days Ago
Fixed player corpse looting interaction using 'loot' phrase instead of 'loot_corpse' 'loot' is used as a noun in other screens and can't be used as a verb in this context, because the noun and verb are different words in some languages - which has caused translation confusion for ages
23 Days Ago
Converted texts from the following loot panels to RustText: - recycler - mixing table - attack heli rockets - attack heli turret - bigwheel + localized a few missing strings
23 Days Ago
Converted texts from the following loot panels to RustText: - horse storage - auto turret - fuel - fuse - generics - player corpse - fish trap - lantern - locker Fixed some loot panels showing "Loot" in their header instead of their actual name
23 Days Ago
Applied the auto size settings from 103449 to the new accessibility colour dropdowns
23 Days Ago
merge from main
23 Days Ago
Boosts active vitals SetText isLocalized = true
23 Days Ago
Localized "Boosts active" vital
23 Days Ago
Reverted server rules text to use Unity's legacy text, so symbol characters work out of the box servers rules aren't localized anyway, so there's no need to use RustText here
24 Days Ago
Restored "Player Slots" label in server browser filtering
24 Days Ago
Restored Wounded screen text positions + localized unlocalized strings
24 Days Ago
Restored inventory "Skins" label position
24 Days Ago
Reduced UI options labels min size so long strings can fit
24 Days Ago
merge from main
24 Days Ago
Fixed RustText in GameUI.Inventory missing font asset bricking the language switch
24 Days Ago
Reverted WaterCamera and TOD_Sky changes (Plastic you piece of shit selecting my hidden changes by default)
24 Days Ago
Various improvements to the legacy text finder window
24 Days Ago
Added Translate.GetCurrentCulture to use when formatting numbers RustText localized text formatting
24 Days Ago
Adjusted NotoSans bold font character spacing to avoid the noticeable character overlap when the text alpha is <1 Take into account this spacing when calculating RustText preferred width
24 Days Ago
Converted Backpack, Team UI and Spraycan skin select texts to RustText Also fixed truncated texts in some languages
24 Days Ago
Converted Sleeping bag rename, Sleeping screen and map Sleeping bag cluster texts to RustText
24 Days Ago
Converted crafting menu texts to RustText
25 Days Ago
Font folders cleanup
25 Days Ago
Added NotoSansArabic-Regular font as a fallback for RobotoCondensed-Regular so Arabic doesnt always appear bold Set Descent Line to 0 to fix vertically misaligned texts
25 Days Ago
Converted assign to friend and HBHF config prefabs texts, localized unlocalized strings + research table loot panel code changes missing from 103392
25 Days Ago
Various RTL language support fixes - Better handling of strings mixing both RTL and english characters - Consider [] as tags (for input binds) - Added TextUtils.ContainsRTLInput
25 Days Ago
Added a tool to find and list localized legacy and TMP texts in prefabs
26 Days Ago
Converted research table loot panel texts to RustText Fixed truncated strings
26 Days Ago
Changed the library we use to support Arabic for a much better one, RTLTMPro Fixes the messed up color tags and other rich text formatting Will also help support other right to left languages like Hebrew