userFlaviencancel
branchrust_reboot/main/hackweek_automatedtestingcancel

24 Commits over 123 Days - 0.01cph!

11 Days Ago
merge from main
46 Days Ago
Compile fix following merge
46 Days Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
Only check the IO prefabs that need a main power slot
3 Months Ago
Added an editor test checking that all player IO prefabs have a main power slot input
3 Months Ago
merge fixes
3 Months Ago
merge from main
3 Months Ago
Merge from main
4 Months Ago
Code cleanup
4 Months Ago
Added more TreeLOD tests for bushes
4 Months Ago
Added TreeLOD tests
4 Months Ago
Added tree and ore gathering tests
4 Months Ago
Fixed a few flow issues when running multiple test fixtures one after the other
4 Months Ago
Added player movement tests: checking basic character controller features like walking, sprinting, jumping and crouching
4 Months Ago
Added collectible tests: spawn every collectible prefab in the game and check that they can be picked up
4 Months Ago
TestParameterSource field and property support
4 Months Ago
Added TestParameterSource attribute to allow dynamic parameter sources for tests
4 Months Ago
Improved test results formatting Added WaitUntilWithTimeout yield instruction
4 Months Ago
IO switch tests
4 Months Ago
Added first IO acceptance tests for AND switch, OR switch, electrical branch and blocker
4 Months Ago
Added RustTestFixture, which includes helpers to easily spawn and destroy entities Cleanup and naming
4 Months Ago
Added SetUp and TearDown methods executed before and after each test
4 Months Ago
Added a simple custom testing framework