userFlaviencancel
branchrust_reboot/main/hackweek_automatedtestingcancel

169 Commits over 518 Days - 0.01cph!

3 Months Ago
Added commands to print the test list in a readable format Code cleanup
3 Months Ago
Changed WaitUntilAllSpawned to use WaitUntilWithTimeout Test list
3 Months Ago
Fixed Shreddable_PickupTruck only being destroyed on the server by DestroyOutsideMonument when spawned using commands
3 Months Ago
Added a test spawning and killing all entities, looking for NREs
3 Months Ago
merge from main
3 Months Ago
Compile fix
3 Months Ago
Restored AutomatedTests scene in Scenes menu
3 Months Ago
Added back PasteEntitiesEditMode in copypaste so we can edit raiding test scenarios Had to split PasteEntitiesInternal into multiple methods
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
Added a setting in the editor prefs to disable tests list export when entering play mode Disabled by default
3 Months Ago
TestTrees cleanup
3 Months Ago
Cleaned up client/server ores tests Added comments
3 Months Ago
Fixed item test RPC factory
3 Months Ago
Fixed NRE when spawning auto NPC turret ent without their targetTrigger set Fixed NRE when spawning legacy shelter
3 Months Ago
FindBaseCombatEntityPrefabs exclude prefabs with CannotBeCreated tag Assigned the CannotBeCreated tag to cartable base prefab
3 Months Ago
Compile fix, third times the charm
3 Months Ago
Compile fix again
3 Months Ago
Compile fix
3 Months Ago
Moved all test runner convars to DEBUG only
3 Months Ago
Make sure the shore vector array is not filled with NaN values when water system is null
3 Months Ago
Actually we can't use ResetStaticFields here, its in a DEBUG define Added the ResetStaticFields method in TestRunner.cs
3 Months Ago
ResetStaticFields on TestRunner
3 Months Ago
Updated folder paths, updated test list
3 Months Ago
Renamed Tests folder to AutomatedTests
3 Months Ago
Wrapped all the test code in #if DEBUG
3 Months Ago
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3 Months Ago
Fixed FindPrefabPathsByLabel returning assets that contained the target label ("BaseVehicle" was returning assets with "BaseVehicleSeat" for example)
3 Months Ago
Compile fixes
7 Months Ago
Fixed argument mismatch on one of the auto turret tests
7 Months Ago
Codegen
7 Months Ago
Resolved auto turret merge conflicts
7 Months Ago
merge from main (AutoTurret.Server conflicts)
9 Months Ago
Removed old old test framework
9 Months Ago
merge from main
9 Months Ago
New autoturret test to cover a recent exploit
9 Months Ago
Updated RPCFactory
9 Months Ago
merge from main
10 Months Ago
merge from main
10 Months Ago
Compile fix Test list
10 Months Ago
merge from xorswitch_restart_fix
10 Months Ago
Snap to zero paste option implementation
10 Months Ago
Copypaste compile fix Added LoadFileFromBundles Added snap to zero paste options
10 Months Ago
BasePlayer and RPC factory compile fixes
10 Months Ago
merge from main (not compiling, copypaste conflicts need to be looked at)
12 Months Ago
merge from main
12 Months Ago
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12 Months Ago
merge from main
12 Months Ago
Fixed testrunner.gettestlist command not working in builds testrunner.isbusy now returns a proper json
12 Months Ago
Fixes and cleanup Item tests very wip