userFlaviencancel
branchrust_reboot/main/hackweek_automatedtestingcancel

169 Commits over 518 Days - 0.01cph!

5 Months Ago
Added commands to print the test list in a readable format Code cleanup
5 Months Ago
Changed WaitUntilAllSpawned to use WaitUntilWithTimeout Test list
5 Months Ago
Fixed Shreddable_PickupTruck only being destroyed on the server by DestroyOutsideMonument when spawned using commands
5 Months Ago
Added a test spawning and killing all entities, looking for NREs
5 Months Ago
merge from main
5 Months Ago
Compile fix
5 Months Ago
Restored AutomatedTests scene in Scenes menu
5 Months Ago
Added back PasteEntitiesEditMode in copypaste so we can edit raiding test scenarios Had to split PasteEntitiesInternal into multiple methods
5 Months Ago
merge from main
5 Months Ago
merge from main
5 Months Ago
Added a setting in the editor prefs to disable tests list export when entering play mode Disabled by default
5 Months Ago
TestTrees cleanup
5 Months Ago
Cleaned up client/server ores tests Added comments
5 Months Ago
Fixed item test RPC factory
5 Months Ago
Fixed NRE when spawning auto NPC turret ent without their targetTrigger set Fixed NRE when spawning legacy shelter
5 Months Ago
FindBaseCombatEntityPrefabs exclude prefabs with CannotBeCreated tag Assigned the CannotBeCreated tag to cartable base prefab
5 Months Ago
Compile fix, third times the charm
5 Months Ago
Compile fix again
5 Months Ago
Compile fix
5 Months Ago
Moved all test runner convars to DEBUG only
5 Months Ago
Make sure the shore vector array is not filled with NaN values when water system is null
5 Months Ago
Actually we can't use ResetStaticFields here, its in a DEBUG define Added the ResetStaticFields method in TestRunner.cs
5 Months Ago
ResetStaticFields on TestRunner
5 Months Ago
Updated folder paths, updated test list
5 Months Ago
Renamed Tests folder to AutomatedTests
5 Months Ago
Wrapped all the test code in #if DEBUG
5 Months Ago
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5 Months Ago
Fixed FindPrefabPathsByLabel returning assets that contained the target label ("BaseVehicle" was returning assets with "BaseVehicleSeat" for example)
5 Months Ago
Compile fixes
9 Months Ago
Fixed argument mismatch on one of the auto turret tests
9 Months Ago
Codegen
9 Months Ago
Resolved auto turret merge conflicts
9 Months Ago
merge from main (AutoTurret.Server conflicts)
11 Months Ago
Removed old old test framework
11 Months Ago
merge from main
11 Months Ago
New autoturret test to cover a recent exploit
11 Months Ago
Updated RPCFactory
11 Months Ago
merge from main
12 Months Ago
merge from main
1 Year Ago
Compile fix Test list
1 Year Ago
merge from xorswitch_restart_fix
1 Year Ago
Snap to zero paste option implementation
1 Year Ago
Copypaste compile fix Added LoadFileFromBundles Added snap to zero paste options
1 Year Ago
BasePlayer and RPC factory compile fixes
1 Year Ago
merge from main (not compiling, copypaste conflicts need to be looked at)
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
Fixed testrunner.gettestlist command not working in builds testrunner.isbusy now returns a proper json
1 Year Ago
Fixes and cleanup Item tests very wip