branchrust_reboot/main/hackweek_automatedtestingcancel

27 Commits over 153 Days - 0.01cph!

4 Days Ago
Added a very first pass of door controller tests using copypaste to load pre-built circuits
4 Days Ago
merge from main
26 Days Ago
merge from main
51 Days Ago
merge from main
3 Months Ago
Compile fix following merge
3 Months Ago
merge from main
4 Months Ago
merge from main
4 Months Ago
Only check the IO prefabs that need a main power slot
4 Months Ago
Added an editor test checking that all player IO prefabs have a main power slot input
4 Months Ago
merge fixes
4 Months Ago
merge from main
5 Months Ago
Merge from main
6 Months Ago
Code cleanup
6 Months Ago
Added more TreeLOD tests for bushes
6 Months Ago
Added TreeLOD tests
6 Months Ago
Added tree and ore gathering tests
6 Months Ago
Fixed a few flow issues when running multiple test fixtures one after the other
6 Months Ago
Added player movement tests: checking basic character controller features like walking, sprinting, jumping and crouching
6 Months Ago
Added collectible tests: spawn every collectible prefab in the game and check that they can be picked up
6 Months Ago
TestParameterSource field and property support
6 Months Ago
Added TestParameterSource attribute to allow dynamic parameter sources for tests
6 Months Ago
Improved test results formatting Added WaitUntilWithTimeout yield instruction
6 Months Ago
IO switch tests
6 Months Ago
Added first IO acceptance tests for AND switch, OR switch, electrical branch and blocker
6 Months Ago
Added RustTestFixture, which includes helpers to easily spawn and destroy entities Cleanup and naming
6 Months Ago
Added SetUp and TearDown methods executed before and after each test
6 Months Ago
Added a simple custom testing framework