branchrust_reboot/main/hackweek_automatedtestingcancel

21 Commits over 31 Days - 0.03cph!

23 Days Ago
merge from main
23 Days Ago
Only check the IO prefabs that need a main power slot
23 Days Ago
Added an editor test checking that all player IO prefabs have a main power slot input
23 Days Ago
merge fixes
23 Days Ago
merge from main
38 Days Ago
Merge from main
2 Months Ago
Code cleanup
2 Months Ago
Added more TreeLOD tests for bushes
2 Months Ago
Added TreeLOD tests
2 Months Ago
Added tree and ore gathering tests
2 Months Ago
Fixed a few flow issues when running multiple test fixtures one after the other
2 Months Ago
Added player movement tests: checking basic character controller features like walking, sprinting, jumping and crouching
2 Months Ago
Added collectible tests: spawn every collectible prefab in the game and check that they can be picked up
2 Months Ago
TestParameterSource field and property support
2 Months Ago
Added TestParameterSource attribute to allow dynamic parameter sources for tests
2 Months Ago
Improved test results formatting Added WaitUntilWithTimeout yield instruction
2 Months Ago
IO switch tests
2 Months Ago
Added first IO acceptance tests for AND switch, OR switch, electrical branch and blocker
2 Months Ago
Added RustTestFixture, which includes helpers to easily spawn and destroy entities Cleanup and naming
2 Months Ago
Added SetUp and TearDown methods executed before and after each test
2 Months Ago
Added a simple custom testing framework