branchrust_reboot/main/hackweek_automatedtestingcancel

169 Commits over 518 Days - 0.01cph!

13 Days Ago
Added commands to print the test list in a readable format Code cleanup
13 Days Ago
Changed WaitUntilAllSpawned to use WaitUntilWithTimeout Test list
13 Days Ago
Fixed Shreddable_PickupTruck only being destroyed on the server by DestroyOutsideMonument when spawned using commands
13 Days Ago
Added a test spawning and killing all entities, looking for NREs
13 Days Ago
merge from main
13 Days Ago
Compile fix
14 Days Ago
Restored AutomatedTests scene in Scenes menu
14 Days Ago
Added back PasteEntitiesEditMode in copypaste so we can edit raiding test scenarios Had to split PasteEntitiesInternal into multiple methods
14 Days Ago
merge from main
14 Days Ago
merge from main
14 Days Ago
Added a setting in the editor prefs to disable tests list export when entering play mode Disabled by default
14 Days Ago
TestTrees cleanup
14 Days Ago
Cleaned up client/server ores tests Added comments
14 Days Ago
Fixed item test RPC factory
14 Days Ago
Fixed NRE when spawning auto NPC turret ent without their targetTrigger set Fixed NRE when spawning legacy shelter
14 Days Ago
FindBaseCombatEntityPrefabs exclude prefabs with CannotBeCreated tag Assigned the CannotBeCreated tag to cartable base prefab
14 Days Ago
Compile fix, third times the charm
14 Days Ago
Compile fix again
14 Days Ago
Compile fix
14 Days Ago
Moved all test runner convars to DEBUG only
14 Days Ago
Make sure the shore vector array is not filled with NaN values when water system is null
14 Days Ago
Actually we can't use ResetStaticFields here, its in a DEBUG define Added the ResetStaticFields method in TestRunner.cs
14 Days Ago
ResetStaticFields on TestRunner
14 Days Ago
Updated folder paths, updated test list
14 Days Ago
Renamed Tests folder to AutomatedTests
14 Days Ago
Wrapped all the test code in #if DEBUG
14 Days Ago
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14 Days Ago
Fixed FindPrefabPathsByLabel returning assets that contained the target label ("BaseVehicle" was returning assets with "BaseVehicleSeat" for example)
14 Days Ago
Compile fixes
4 Months Ago
Fixed argument mismatch on one of the auto turret tests
4 Months Ago
Codegen
4 Months Ago
Resolved auto turret merge conflicts
4 Months Ago
merge from main (AutoTurret.Server conflicts)
6 Months Ago
Removed old old test framework
6 Months Ago
merge from main
6 Months Ago
New autoturret test to cover a recent exploit
6 Months Ago
Updated RPCFactory
6 Months Ago
merge from main
7 Months Ago
merge from main
7 Months Ago
Compile fix Test list
7 Months Ago
merge from xorswitch_restart_fix
7 Months Ago
Snap to zero paste option implementation
7 Months Ago
Copypaste compile fix Added LoadFileFromBundles Added snap to zero paste options
7 Months Ago
BasePlayer and RPC factory compile fixes
7 Months Ago
merge from main (not compiling, copypaste conflicts need to be looked at)
9 Months Ago
merge from main
9 Months Ago
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9 Months Ago
merge from main
9 Months Ago
Fixed testrunner.gettestlist command not working in builds testrunner.isbusy now returns a proper json
9 Months Ago
Fixes and cleanup Item tests very wip