userGarrycancel
branchrust_reboot/maincancel

5,239 Commits over 2,192 Days - 0.10cph!

12 Years Ago
Didn't save until I exited - empty prefab
12 Years Ago
Shit server names
12 Years Ago
Client inventory is now networked Make Net.IsServer/IsClient proper - they basically return whether we're running a server, or running a client. Will return false if we're doing neither (like if we're in the menu)
12 Years Ago
Visibilty managers Visibility Subscribers Visibility groups Snapshots on join
12 Years Ago
Networking now provides own UIDs
12 Years Ago
WorldItem (and deployable) now spawns, networks properly
12 Years Ago
Refactoring item system for simplicity
12 Years Ago
More refactoring - this one breaks everything :)
12 Years Ago
Refactoring, simplification
12 Years Ago
Module message (client -> server)
12 Years Ago
OSX is 64bit
12 Years Ago
Linux = all 64bit Windows Server = all 64bit
12 Years Ago
Protocol roll
12 Years Ago
Updated protocol version, servers now listed on master server
12 Years Ago
64bit steam plugin
12 Years Ago
64bit steam plugin
12 Years Ago
Updated native lib
12 Years Ago
Dlls from latest steam sdk, Dlls for 64bit win server/client
12 Years Ago
Capatalized HUD tabs because it looks cool
12 Years Ago
Server browser tweaks, can join game now
12 Years Ago
Didnt' save
12 Years Ago
Removed popup console window on client Fixed server error on invalid prefab drop Stopped excessive server logging
12 Years Ago
Smoother player movement Fixed ClientInit being called multiple times
12 Years Ago
Lerp the player's positions, updated tickrate
12 Years Ago
Upped player position rate to 20hz
12 Years Ago
Override player network rotation with viewangles
12 Years Ago
Proper clientside rotation lerp
12 Years Ago
Fixed client errors
12 Years Ago
Fixed oven, cooking Added burning flag Added OnItemChanged event for itemmodules to use
12 Years Ago
Client fixes
12 Years Ago
A regression happened that meant inventory wasn't being networked properly
12 Years Ago
Moved protobuffers to their own dll Entity destroy messages
12 Years Ago
Fixed a bunch of warnings
12 Years Ago
Enabled fog, Added Ranged SSAO, Added dev texture
12 Years Ago
Network visibility for testing - This is going to get a cleanup tomorrow - Maybe moving some of the more generic stuff into Facepunch.dll
12 Years Ago
Missed
12 Years Ago
Unsubscribe from network messages when entity leaves PVS
12 Years Ago
Fixed entity position lerp from 0,0,0 on enter pvs hid some variables Fixed fire not switching on when entering pvs
12 Years Ago
Organise received network entities
12 Years Ago
Send spawn message to visibility group - not to everyone
12 Years Ago
Limit fps on dedicated server (to 60)
12 Years Ago
Added clothing prefabs Added pixelate shader Added player skin textures Added skinned multi mesh Added player animation controller (placeholder) Added player animations
12 Years Ago
HistoricVector, HistoricQuaternion - history lerping storage
12 Years Ago
Sorting out player world model animation
12 Years Ago
I prefer this naming scheme
12 Years Ago
Changed how player angles are received and used
12 Years Ago
Loading screen fixes, cleanup
12 Years Ago
Cleaned up viewmodels, added hammer viewmode, added test map for viewmodels
12 Years Ago
Refined viewmodel class to work better with mechanim Axe viewmodel all working Melee attack working (probably)
12 Years Ago
Didn't save until I exited