5,239 Commits over 2,192 Days - 0.10cph!
Item list in the dev console
Added inventory.giveid <itemid> <amount>
Added inventory.givebp <itemid>
Fixed local player model sometimes dying, causing invisible players
Fixed barrels respawning until they took over the whole world
Barrels die properly when killed
Retired TransformChangeMonitor
Added EntityTransformNetworking component
NPCs now call TransformChanged() manually
Players now call TransformChanged() manually
Reverted testlevel to non broke version
Paper always craftable
Fixed being able to fly by opening the console
Fixed torch animation lit layers
Fixed torch effects not disabling/enabling
Reverted EAC native binary to the old .bundle format
Fixed IsDestroyed warnings in dedicated server console
Disable EAC when running server in the editor
Fixed input weirdness when opening a menu (using an entity twice etc)
Fixed it so you can stay ducked when a menu is opened
Client - also output warning on map checksum join error
Building block guide now uses the right skin
Fixed building block placement being akward, broken
Fixed cargo plane not networking its position
Fixed some blueprint weirdness
RustBuilder - log exitcode with log file extract
Disabled world checksum kick, logging instead
Fixed errors in PlayerModel scene
Fixed bug in OnEnteredVisibility
Updated Lidgren to latest
Tweaked variables
ban.banid commands now respond with confirmation + information if already banned
Added unbanid <steamid>
Tweaked network lerp
Fixed ForcePositionTo not having the intended effect
Added removemoderator
Added removeowner
Server timeout tweaks
Fixed compile error
Use unacknowledged message count to work out if we're congested
Should fix item warnings on server load
Spawner code formatting/cleanup
Lowered default maxunack, multichannel snapshots
Undone maxunack checks (should fix client input freeing)
Reverted water breaking changes
Fixed ragdoll errors on u5b21
Fixed water shader errors
Texture size/compression tweaks
Merging UI Reboot into main
Fixed RustBuild not always reporting build errors properly