userGarrycancel
branchrust_reboot/maincancel

5,239 Commits over 2,192 Days - 0.10cph!

12 Years Ago
Server compile fix
12 Years Ago
Generated loot recepies with new items
12 Years Ago
Add condition info on item icons Add 'on fire' icon to item icon (when on fire in a furnace or campfire)
12 Years Ago
Added ResourceRef - to reference GameObjects in Resources but translate the reference to a name at runtime. Unity sux. Placeholder explosion effect for goosey and alex to play with
12 Years Ago
Added conditionRepairable to item defs
12 Years Ago
Can only sprint forwards Can't melee attack when sprinting
12 Years Ago
Fixed infinite loop crash
12 Years Ago
Effects can be broadcasted to everyone on the server (for things like loud explosions)
12 Years Ago
Added loot panels Fixed not being able to loot player's clothes Network protocol++
12 Years Ago
Adding eac hashtool
12 Years Ago
Fixed jackets having empty skinned mesh renderers
12 Years Ago
Added building privilege notices
12 Years Ago
Added speaker settings to F2 (but Unity doesn't let you switch speaker modes at runtime yet, so they're hidden)
12 Years Ago
Dying/bleeding overlay
12 Years Ago
Holding Alt looks behind you
12 Years Ago
save protocol++ (condition system)
12 Years Ago
Pressed a bunch of buttons on TestLevel until it stopped making Terrain errors
12 Years Ago
Fixed inventory perf issue (especially apparent when firing a weapon)
12 Years Ago
Removed shadow/outline from chat to fix perf issues
12 Years Ago
Disabled chat debug spammer :0
12 Years Ago
Fixed icons staying on screen if starting to drag while already dragging (using alt mouse buttons)
12 Years Ago
Fixed server compile error
12 Years Ago
Fixed chat not hiding when switched off in F2 menu
12 Years Ago
Tweaked how rich text is sanitised from chat Decoupled camera angles from viewmodel angles
12 Years Ago
Cleaning/Refectoring Network protocol++
12 Years Ago
Simplified player belt code Aded fail safe to viewmodel holstering
12 Years Ago
Refactoring
12 Years Ago
Looting a corpse will now show the dead player's name Made EntityRef more Realm friendly
12 Years Ago
Stripped out all the Realm bullshit (and there was a lot of it)
12 Years Ago
Fixed some server NREs
12 Years Ago
Fixed array index error in AmbienceManager
12 Years Ago
Made the weapon code more linear network protocol++
12 Years Ago
Can repair building blocks with hammer (costs resources)
12 Years Ago
Fixed UI voice icon getting stuck on screen
12 Years Ago
Added longsleeve tshirt
12 Years Ago
Added Gibbing (tier0 wall only right now)
12 Years Ago
Fixed bug with how condition is saved/loaded, leading to wrong condition displayed on client
12 Years Ago
Removed debug output
12 Years Ago
Fixed gathered resource being awarded to the weapon instead of the player
12 Years Ago
Fixed computer exploding when dragging stuff into a loot panel
12 Years Ago
Fixed selected item info not updating
12 Years Ago
Fixed missing collider on blue longsleeve tshirt
12 Years Ago
Fixed c4 collision layer [editor] Disable collisions between server and client versions of the entity
12 Years Ago
Don't show condition on blueprints
12 Years Ago
Strip comment components out of release builds Fixed shotgun viewmodel casting shadows Fixed viewmodel becoming disembodied Added a bunch of asserts and warnings Network protocol++
12 Years Ago
Fixed projectile firing exceptions
12 Years Ago
Rustbuilder 1.4
12 Years Ago
Builder bug fix
12 Years Ago
Osx build fix
12 Years Ago
Don't sign EAC dlls