5,239 Commits over 2,192 Days - 0.10cph!
Generated loot recepies with new items
Add condition info on item icons
Add 'on fire' icon to item icon (when on fire in a furnace or campfire)
Added ResourceRef - to reference GameObjects in Resources but translate the reference to a name at runtime. Unity sux.
Placeholder explosion effect for goosey and alex to play with
Added conditionRepairable to item defs
Can only sprint forwards
Can't melee attack when sprinting
Fixed infinite loop crash
Effects can be broadcasted to everyone on the server (for things like loud explosions)
Added loot panels
Fixed not being able to loot player's clothes
Network protocol++
Fixed jackets having empty skinned mesh renderers
Added building privilege notices
Added speaker settings to F2 (but Unity doesn't let you switch speaker modes at runtime yet, so they're hidden)
Holding Alt looks behind you
save protocol++ (condition system)
Pressed a bunch of buttons on TestLevel until it stopped making Terrain errors
Fixed inventory perf issue (especially apparent when firing a weapon)
Removed shadow/outline from chat to fix perf issues
Disabled chat debug spammer :0
Fixed icons staying on screen if starting to drag while already dragging (using alt mouse buttons)
Fixed server compile error
Fixed chat not hiding when switched off in F2 menu
Tweaked how rich text is sanitised from chat
Decoupled camera angles from viewmodel angles
Cleaning/Refectoring
Network protocol++
Simplified player belt code
Aded fail safe to viewmodel holstering
Looting a corpse will now show the dead player's name
Made EntityRef more Realm friendly
Stripped out all the Realm bullshit (and there was a lot of it)
Fixed array index error in AmbienceManager
Made the weapon code more linear
network protocol++
Can repair building blocks with hammer (costs resources)
Fixed UI voice icon getting stuck on screen
Added Gibbing (tier0 wall only right now)
Fixed bug with how condition is saved/loaded, leading to wrong condition displayed on client
Fixed gathered resource being awarded to the weapon instead of the player
Fixed computer exploding when dragging stuff into a loot panel
Fixed selected item info not updating
Fixed missing collider on blue longsleeve tshirt
Fixed c4 collision layer
[editor] Disable collisions between server and client versions of the entity
Don't show condition on blueprints
Strip comment components out of release builds
Fixed shotgun viewmodel casting shadows
Fixed viewmodel becoming disembodied
Added a bunch of asserts and warnings
Network protocol++
Fixed projectile firing exceptions