5,239 Commits over 2,192 Days - 0.10cph!
Changed back to fullscreen window mode - exclusive mode is so 1998
Scaled down C4 damage to be in line with the new healths
Tweaked position of lock on top tier door
Changed fog mode in procedural map
Skin colour is based on steamid
Added specular/smoothness to the skin shader, tweaked for more skin colour variation
Head texture swapping based on steamid
More AI profiling
Server performance fixes
Fixed skinnedMesh error
Fixed ragdolls spawning weird
Ragdolls are less spazzy
Player preview in inventory menu displays genes properly
Player corpses inherit genes properly
Corpses hang around for 30 minutes, instead of 2 minutes
Added high pass to the skin shader
Player texture swaps affects whole body
Hair is taken from highpass, removed hair from shader
Player skin LUT driven by lighting
Fixed DS missing script errors on startup
Roof blocks are placed like ceilings/floors instead of on top of ceilings/floors
Cargo plane is higher, moves faster
Player colours work properly in inventory menu again
Building block placement fixes
Can place foundation at variable height
Can attach to bottom of foundation steps
Log when admins use inventory.give
Can place foundation stairs upwards + downwards more predictably
Made roofs more predictable to place
Perf is better without dynamic batching enabled
Testing wall blocks with LOD
Viewmodel arms use player skin colour
Undone tom's invisible player patch
Spectate optionally takes a target string - partial username or steamid
Added map size/seed to server tags
Fixed skin guide being invisible
Fixed save list warnings
Added asserts for multiple spawn calls
Fixed playerattack nre
Duplicate entity in save handling/warning
Increase general terrain friction
Removed "unconnected packet" warning because it worries server host for no reason
Added physics stats to dump
Fixed invisible placement guide
Added graphics.lodbias
Added NearbyEntities to camera
Made conditional models only care about nearby entities (fixes holes in foundations)
Trigger object lists use HashSet instead of List (perf improvements when adding/removing)
Fixed hurt overlay being disabled
Updated RustNative with some optimizations
Network protocol++
Fixed top tier block upgrade costs